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animatesprites.con
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Add some test CON files to source/lunatic/test.
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2013-03-29 15:59:26 +00:00 |
dangling_else.con
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Lunatic translator: else if* -> elseif, fix codegen for "if {}".
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2013-03-17 18:11:44 +00:00 |
event_chaining.con
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Lunatic translator: eventloadactor.
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2013-02-21 18:54:13 +00:00 |
gettimedate.con
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Add some test CON files to source/lunatic/test.
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2013-03-29 15:59:26 +00:00 |
nlcf_break.con
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Lunatic t.: allow hex literals with >9 digits if the high ones are all 'F's.
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2013-03-17 18:11:53 +00:00 |
nlcf_return.con
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Lunatic translator: handle -mx.
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2013-01-13 16:40:07 +00:00 |
quote_ops.con
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Lunatic: g_tile access, rudimentary system gamearray support for the translator.
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2013-03-15 16:56:11 +00:00 |
rotfixed_actor.con
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In 'tip' display code, extrapolate four more values of the y coord table.
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2013-03-31 18:58:09 +00:00 |
sprite_access.con
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Lunatic translator: qsprintf.
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2013-02-18 16:07:59 +00:00 |
switch.con
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Lunatic t.: {read,save}gamevar, fix break in nested while, fix rotatesprite16.
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2013-02-28 17:30:15 +00:00 |
tables.lua
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Add lunatic/test/tables.lua, which was used to compare the calc'd sin/atan values.
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2012-09-02 14:09:49 +00:00 |
test_bitar.lua
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Lunatic: move utility scripts to util/, bittest.lua -> test/test_bitar.lua.
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2013-04-09 17:35:03 +00:00 |
test_dists.lua
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geom.lua: fix copy-paste bugs and clean up code. Remove __eq metamethod.
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2013-03-15 16:56:24 +00:00 |
test_geom.lua
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Lunatic: rotatesprite+test, player access, misc.
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2012-08-19 12:52:18 +00:00 |
test_rotspr.lua
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Lunatic: begin gamevar system. Not much there yet.
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2013-04-05 17:53:06 +00:00 |
weaponvars.con
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Lunatic: [gs]et{player,actor}var, access to protected projectile members.
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2013-02-10 16:23:59 +00:00 |