..
msvc
win32 stuck input fix among other minor changes
2010-05-16 22:53:08 +00:00
a.h
Port tvlineasm2 to C and enable transmaskvline2 code also for all-C builds.
2012-03-18 23:17:17 +00:00
baselayer.h
Accumulated trivia, mostly "the usual".
2012-05-05 22:23:44 +00:00
build.h
Introduce two convenient sprite iteration macros in build.h, add a few uses.
2012-05-29 20:01:48 +00:00
cache1d.h
Comment out unused dfread and kdfwrite functions in cache1d.c.
2012-02-18 22:15:04 +00:00
common.h
Move some debugging stuff out of compat.h into glbuild.h and common.h.
2012-04-04 18:57:42 +00:00
compat.h
Patch adding Wii support by tueidj, part 10: sound and endianness changes
2012-05-01 12:40:53 +00:00
crc32.h
A bunch of multiplayer improvements
2009-12-14 05:23:29 +00:00
dxdidf.h
Source code "cleanup," herein referred to as "rape"
2010-05-02 23:27:30 +00:00
dynamicgtk.h
Make the "Start" button of the GTK start-up window the default button of the window, which means pressing Enter now works at you'd expect.
2010-07-02 01:26:56 +00:00
editor.h
Mac OS X: Add correct default values for 'gameexecutable' cfg string so that the Mapster32 test feature works with .app bundles.
2012-05-20 07:24:28 +00:00
glbuild.h
Polymer: when drawing art sky, temporarily set texcoord s wrapping to clamping.
2012-04-10 20:14:52 +00:00
glext.h
Polymer: preliminary support for GL_ARB_debug_output
2011-10-02 05:56:35 +00:00
gtkbits.h
ass rape
2009-01-09 09:29:17 +00:00
hightile.h
Rearrange 'struct hicreplc_t' members so that no padding is inserted on x64.
2012-01-26 21:58:25 +00:00
kplib.h
ass rape
2009-01-09 09:29:17 +00:00
lzwnew.h
ass rape
2009-01-09 09:29:17 +00:00
m32script.h
Remove YES and NO #defines from duke3d.h since they're giving warnings on OS X.
2012-03-11 17:37:25 +00:00
malloc.c.h
Source code "cleanup," herein referred to as "rape"
2010-05-02 23:27:30 +00:00
md4.h
Fix JonoF's email address.
2012-03-12 04:47:04 +00:00
mdsprite.h
Fix sprite[] access with indices > MAXSPRITES in Polymer model drawing code.
2012-01-22 17:18:49 +00:00
mutex.h
Patch adding Wii support by tueidj, part 6: mutexes
2012-05-01 12:39:20 +00:00
nedmalloc.h
Make nedmalloc a compile time option and add support for loading an external nedmalloc.dll at run time if it isn't compiled in
2010-05-18 00:30:30 +00:00
osd.h
Fix JonoF's email address.
2012-03-12 04:47:04 +00:00
osxbits.h
Very few actual changes... mostly formatting fixes from astyle
2010-01-23 22:12:02 +00:00
osxmain.h
Moved build to a subdir underneath the eduke32 dir to avoid people trying to compile from the build src dir by mistake
2008-10-20 03:09:19 +00:00
polymer.h
Polymer: support for creating a debugging context in winlayer
2011-10-03 00:14:56 +00:00
polymost.h
Make 'double ghoriz' static in polymost.c.
2012-03-04 20:13:34 +00:00
pragmas.h
A couple of misc. Wii changes.
2012-05-06 20:23:20 +00:00
prlights.h
Fixes compilation for now. Now if my executable would start...
2010-08-12 13:38:37 +00:00
quicklz.h
Update QuickLZ to 1.5.1 beta 7
2012-05-17 21:36:50 +00:00
rawinput.h
win32 stuck input fix among other minor changes
2010-05-16 22:53:08 +00:00
scancodes.h
Source code "cleanup," herein referred to as "rape"
2010-05-02 23:27:30 +00:00
scriptfile.h
Guard scriptfile.h with an #ifndef sentinel.
2012-03-26 22:04:59 +00:00
sdl_inc.h
Moved build to a subdir underneath the eduke32 dir to avoid people trying to compile from the build src dir by mistake
2008-10-20 03:09:19 +00:00
sdlayer.h
Fix JonoF's email address.
2012-03-12 04:47:04 +00:00
startwin.editor.h
Moved build to a subdir underneath the eduke32 dir to avoid people trying to compile from the build src dir by mistake
2008-10-20 03:09:19 +00:00
winlayer.h
Fix JonoF's email address.
2012-03-12 04:47:04 +00:00