raze-gles/source/sw
NY00123 5a6dd2224f sw/src/jsector.cpp:JS_DrawCameras: Make camera oscilation
less dependent on the frame rate.
It would probably be better to update this from the game loop side,
like in Duke3D, but it's still better than the preceding situation.
2020-05-21 18:47:37 +02:00
..
src sw/src/jsector.cpp:JS_DrawCameras: Make camera oscilation 2020-05-21 18:47:37 +02:00
CMakeLists.txt - streamlined CMake configuration of game libraries 2020-01-27 18:11:35 +01:00