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msvc
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Split r3159..r3161, part 3: MSVC, nedmalloc, *layer, startup windows.
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2012-11-15 14:27:57 +00:00 |
a.h
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Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup.
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2012-11-05 02:49:08 +00:00 |
baselayer.h
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Fix Lunatic build on Windows.
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2013-03-18 22:05:21 +00:00 |
build.h
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WIP texture cache refactoring
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2013-05-15 02:17:17 +00:00 |
cache1d.h
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Prevent loading anything except the GRP from the Steam or GOG Duke3D install directories. Loading DUKE.RTS from those paths will be resolved later.
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2013-04-05 07:48:20 +00:00 |
common.h
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Cleanup of console/on-screen-display (OSD) functionality.
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2012-12-25 16:13:50 +00:00 |
compat.h
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Factor out four instances of duplicate code into append_ext_UNSAFE().
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2013-05-06 19:43:38 +00:00 |
crc32.h
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Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup.
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2012-11-05 02:49:08 +00:00 |
dxdidf.h
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Fix the DirectInput breakage on Win64.
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2012-12-16 05:46:20 +00:00 |
dxtfilter.h
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WIP texture cache refactoring
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2013-05-15 02:17:17 +00:00 |
dynamicgtk.h
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Make the "Start" button of the GTK start-up window the default button of the window, which means pressing Enter now works at you'd expect.
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2010-07-02 01:26:56 +00:00 |
editor.h
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Mapster32: add "movement by one" debugging functionality via a.m32.
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2013-02-19 20:35:14 +00:00 |
glbuild.h
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Cleanup of console/on-screen-display (OSD) functionality.
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2012-12-25 16:13:50 +00:00 |
glext.h
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Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup.
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2012-11-05 02:49:08 +00:00 |
gtkbits.h
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ass rape
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2009-01-09 09:29:17 +00:00 |
hightile.h
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Rearrange 'struct hicreplc_t' members so that no padding is inserted on x64.
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2012-01-26 21:58:25 +00:00 |
kplib.h
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Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup.
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2012-11-05 02:49:08 +00:00 |
lunatic.h
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Lunatic: compile defs.ilua as bytecode and load it from the executable.
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2013-02-24 16:05:31 +00:00 |
lzwnew.h
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ass rape
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2009-01-09 09:29:17 +00:00 |
m32script.h
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a.m32: Implement a Polymer "head light" emanating from your position in 3D mode.
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2013-04-05 17:53:31 +00:00 |
mdsprite.h
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Fix POLYMER=0 build, cleaning up #include discipline on the way.
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2013-02-07 21:01:24 +00:00 |
mutex.h
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Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup.
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2012-11-05 02:49:08 +00:00 |
nedmalloc.h
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Win64 support! (Meaning it works, not that we recommend it for everyday use.)
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2012-12-13 02:37:20 +00:00 |
osd.h
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WIP texture cache refactoring
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2013-05-15 02:17:17 +00:00 |
osxbits.h
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Very few actual changes... mostly formatting fixes from astyle
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2010-01-23 22:12:02 +00:00 |
osxmain.h
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Moved build to a subdir underneath the eduke32 dir to avoid people trying to compile from the build src dir by mistake
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2008-10-20 03:09:19 +00:00 |
polymer.h
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Revert to spherical shading; it's not like you could look up in classic anyway.
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2013-05-08 05:03:36 +00:00 |
polymost.h
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Add an experimental shading mode to Polymost for .art tiles, in which extra textures are allocated for each shade level based on the classic mode shade tables. Enable with r_usetileshades 1 (disabled by default). This uses a lot of memory and is still very WIP (a lot of the shading is completely wrong at this point).
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2013-05-15 02:18:27 +00:00 |
pragmas.h
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Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup.
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2012-11-05 02:49:08 +00:00 |
prlights.h
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polymer: add support for negative lights
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2012-10-21 04:52:43 +00:00 |
quicklz.h
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Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup.
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2012-11-05 02:49:08 +00:00 |
rawinput.h
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win32 stuck input fix among other minor changes
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2010-05-16 22:53:08 +00:00 |
renderlayer.h
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RENDERTYPE=SDL on Windows, part 2.
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2012-11-25 04:26:37 +00:00 |
scancodes.h
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Source code "cleanup," herein referred to as "rape"
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2010-05-02 23:27:30 +00:00 |
scriptfile.h
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Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup.
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2012-11-05 02:49:08 +00:00 |
sdl_inc.h
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Wii: Fix build.
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2013-02-18 08:48:18 +00:00 |
sdlayer.h
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Win64 support! (Meaning it works, not that we recommend it for everyday use.)
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2012-12-13 02:37:20 +00:00 |
startwin.editor.h
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Moved build to a subdir underneath the eduke32 dir to avoid people trying to compile from the build src dir by mistake
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2008-10-20 03:09:19 +00:00 |
texcache.h
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Add an experimental shading mode to Polymost for .art tiles, in which extra textures are allocated for each shade level based on the classic mode shade tables. Enable with r_usetileshades 1 (disabled by default). This uses a lot of memory and is still very WIP (a lot of the shading is completely wrong at this point).
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2013-05-15 02:18:27 +00:00 |
tracker.hpp
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Fix warnings involving printf() requiring explicit casts on tracked types.
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2012-11-26 08:26:04 +00:00 |
tracker_operator.hpp
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Fix warnings involving printf() requiring explicit casts on tracked types.
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2012-11-26 08:26:04 +00:00 |
tracker_operators.hpp
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Add automatic tracking to the sector[], wall[], sprite[] and tsprite[]
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2012-11-09 22:31:02 +00:00 |
winbits.h
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Windows: Add the default installation paths for the GOG.com release of Duke Nukem 3D: Atomic Edition and the Steam release of Duke Nukem 3D: Megaton Edition (if they exist) to EDuke32's search path.
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2013-03-21 09:48:21 +00:00 |
winlayer.h
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Win64 support! (Meaning it works, not that we recommend it for everyday use.)
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2012-12-13 02:37:20 +00:00 |