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helixhorned 599d9232f1 Initialize BADGUY sprite flags for hardcoded enemies.
... instead of switch/case-ing them in A_CheckEnemyTile().
Because this requires bumping BYTEVERSION, we also get rid of the
excess trailing bytes in the save game's "rest" data. (See r3052.)

git-svn-id: https://svn.eduke32.com/eduke32@3257 1a8010ca-5511-0410-912e-c29ae57300e0
2012-12-09 13:24:32 +00:00
polymer Initialize BADGUY sprite flags for hardcoded enemies. 2012-12-09 13:24:32 +00:00
.gitignore Remove polymer-perf related lines from .gitignore 2012-10-05 22:37:26 +00:00