raze-gles/polymer
helixhorned 599d9232f1 Initialize BADGUY sprite flags for hardcoded enemies.
... instead of switch/case-ing them in A_CheckEnemyTile().
Because this requires bumping BYTEVERSION, we also get rid of the
excess trailing bytes in the save game's "rest" data. (See r3052.)

git-svn-id: https://svn.eduke32.com/eduke32@3257 1a8010ca-5511-0410-912e-c29ae57300e0
2012-12-09 13:24:32 +00:00
..
eduke32 Initialize BADGUY sprite flags for hardcoded enemies. 2012-12-09 13:24:32 +00:00
synthesis.sh Revert "Make synthesis use the debian-packaged mingw32 cross-compiler and nasm." 2012-12-02 23:24:12 +00:00