raze-gles/polymer/eduke32/samples
helixhorned 63b868cdde Update samples/trueror1.map with some tests of sprites lying on TROR floors.
Also, there's a "ladder" that passes through a TROR portal, and the mirror
in that map has been fixed for the classic renderer.

git-svn-id: https://svn.eduke32.com/eduke32@2351 1a8010ca-5511-0410-912e-c29ae57300e0
2012-02-16 19:25:56 +00:00
..
_clipshape0.map
a.m32 a.m32 light hotkeys: clamp hitag (range) to 0..32767 instead of 0..16000 2011-12-30 22:17:29 +00:00
duke3d.def.sample
enhance.con.sample
m32script_ex.map
ror.map
spriteclip.txt
tests.m32
trueror1.map Update samples/trueror1.map with some tests of sprites lying on TROR floors. 2012-02-16 19:25:56 +00:00
weapons.con.sample weapons.con.sample: 2012-01-17 04:31:23 +00:00