.. |
jaudiolib
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fix for ogg clicks and segfaults from JF
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2009-10-03 14:34:05 +00:00 |
jmact
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Use C versions of divscale##() instead of asm to work around an overflow with drawmapview(), get rid of leftover custom 'int64' type in favor of int64_t, other minor fixes
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2009-09-09 07:19:14 +00:00 |
misc
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Misc
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2009-09-28 00:01:06 +00:00 |
_functio.h
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source code rape
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2008-11-20 14:06:36 +00:00 |
_midi.h
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Hack MIDI back in for win32
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2009-07-27 10:46:42 +00:00 |
_rts.h
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Remove jmact/types.h in favor of standardized inttypes.h stuff
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2009-04-26 05:57:42 +00:00 |
actors.c
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Don't crash when adding spotlights from gameland because of uninitialized mylight.tilenum.
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2009-10-03 21:14:42 +00:00 |
anim.c
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Clean out tree... misc changes
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2009-07-24 02:31:34 +00:00 |
astub.c
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Don't crash when adding spotlights from gameland because of uninitialized mylight.tilenum.
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2009-10-03 21:14:42 +00:00 |
audiolib_musicstub.c
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this commit is broken
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2009-07-27 05:33:12 +00:00 |
config.c
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Remove dead copy protection and watcom support code, fix structure alignment and packing issues preventing Polymer from working with MSVC, enable link time code generation (whole program optimization) for MSVC builds, fix most warnings showing up in MSVC with /w2, add pulsating dynamic lights when holding the shrinker or expander
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2009-07-09 02:29:48 +00:00 |
config.h
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Remove jmact/types.h in favor of standardized inttypes.h stuff
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2009-04-26 05:57:42 +00:00 |
duke3d.h
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Misc
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2009-09-28 00:01:06 +00:00 |
funct.h
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git-svn-id: https://svn.eduke32.com/eduke32@1487 1a8010ca-5511-0410-912e-c29ae57300e0
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2009-08-06 10:12:13 +00:00 |
function.h
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source code rape
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2008-11-20 14:06:36 +00:00 |
game.c
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generic commit message describing nothing
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2009-10-01 05:05:19 +00:00 |
gamedef.c
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Misc
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2009-09-28 00:01:06 +00:00 |
gamedef.h
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Added ifactorsound & stopactorsound, fixed qsprintf issues, removed dead unfinished fmod support code, fiddled with structure packing and data sizes to increase the max concurrent playbacks of the same sound from 4 to 8, fixed several sound bugs where when one player's jetpack or scuba sounds stopped in multiplayer, everyone's hitched, increased max sound voices to 96 (was 32)
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2009-07-15 01:26:38 +00:00 |
gamedefs.h
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git-svn-id: https://svn.eduke32.com/eduke32@1178 1a8010ca-5511-0410-912e-c29ae57300e0
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2008-12-10 11:36:53 +00:00 |
gameexec.c
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Use C versions of divscale##() instead of asm to work around an overflow with drawmapview(), get rid of leftover custom 'int64' type in favor of int64_t, other minor fixes
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2009-09-09 07:19:14 +00:00 |
gamestructures.c
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fix building with MSVC after Helixhorned's commit
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2009-07-12 01:55:34 +00:00 |
gamevars.c
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Misc
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2009-09-28 00:01:06 +00:00 |
global.c
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generic commit message describing nothing
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2009-10-01 05:05:19 +00:00 |
GNU.TXT
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Importing source for great justice
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2006-04-13 20:47:06 +00:00 |
grpscan.c
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fix building with MSVC after Helixhorned's commit
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2009-07-12 01:55:34 +00:00 |
grpscan.h
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ass rape
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2009-01-09 09:29:17 +00:00 |
keys.h
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Cleanup patch from Hunter_rus
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2008-05-16 00:23:33 +00:00 |
m32def.c
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m32script: stuff for fiddling with polymer lights
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2009-10-03 13:20:31 +00:00 |
m32def.h
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m32script: stuff for fiddling with polymer lights
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2009-10-03 13:20:31 +00:00 |
m32exec.c
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m32script: stuff for fiddling with polymer lights
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2009-10-03 13:20:31 +00:00 |
m32structures.c
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mapster-script stuff
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2009-09-18 21:44:46 +00:00 |
m32vars.c
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small additions and fixes
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2009-09-20 15:43:09 +00:00 |
macros.h
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git-svn-id: https://svn.eduke32.com/eduke32@1207 1a8010ca-5511-0410-912e-c29ae57300e0
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2009-01-13 04:40:56 +00:00 |
mapster32.h
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Initial checkin of m32-script.
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2009-09-12 23:03:15 +00:00 |
mdump.cpp
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git-svn-id: https://svn.eduke32.com/eduke32@1228 1a8010ca-5511-0410-912e-c29ae57300e0
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2009-02-19 09:39:19 +00:00 |
mdump.h
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1. Removed unneeded the svn:executable proprties. These files aren't actually executable.
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2008-07-12 14:09:52 +00:00 |
menus.c
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generic commit message describing nothing
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2009-10-01 05:05:19 +00:00 |
midi.c
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bring back MIDI support for linux plus a few bug fixes
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2009-07-28 06:32:58 +00:00 |
midi.h
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Hack MIDI back in for win32
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2009-07-27 10:46:42 +00:00 |
mpu401.c
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Hack MIDI back in for win32
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2009-07-27 10:46:42 +00:00 |
mpu401.h
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Hack MIDI back in for win32
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2009-07-27 10:46:42 +00:00 |
music.c
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Hack MIDI back in for win32
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2009-07-27 10:46:42 +00:00 |
names.h
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1. Removed unneeded the svn:executable proprties. These files aren't actually executable.
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2008-07-12 14:09:52 +00:00 |
namesdyn.c
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new version of astyle
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2009-02-19 16:47:54 +00:00 |
namesdyn.h
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ass rape
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2009-01-09 09:29:17 +00:00 |
osdcmds.c
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Added ifactorsound & stopactorsound, fixed qsprintf issues, removed dead unfinished fmod support code, fiddled with structure packing and data sizes to increase the max concurrent playbacks of the same sound from 4 to 8, fixed several sound bugs where when one player's jetpack or scuba sounds stopped in multiplayer, everyone's hitched, increased max sound voices to 96 (was 32)
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2009-07-15 01:26:38 +00:00 |
osdcmds.h
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Unify cvar handling between the engine and game sides of things
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2009-04-29 06:20:07 +00:00 |
osdfuncs.c
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new version of astyle
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2009-02-19 16:47:54 +00:00 |
osdfuncs.h
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ass rape
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2009-01-09 09:29:17 +00:00 |
player.c
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Couple weeks worth of random bs changes
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2009-08-28 23:08:00 +00:00 |
premap.c
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Couple weeks worth of random bs changes
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2009-08-28 23:08:00 +00:00 |
rts.c
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Remove jmact/types.h in favor of standardized inttypes.h stuff
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2009-04-26 05:57:42 +00:00 |
rts.h
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Remove jmact/types.h in favor of standardized inttypes.h stuff
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2009-04-26 05:57:42 +00:00 |
savegame.c
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Fix support for .def defined highres music replacements
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2009-07-28 08:28:58 +00:00 |
sdlmusic.c
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fixes... mostly sound fuckery
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2009-07-31 11:45:29 +00:00 |
sector.c
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generic commit message describing nothing
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2009-10-01 05:05:19 +00:00 |
soundefs.h
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1. Removed unneeded the svn:executable proprties. These files aren't actually executable.
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2008-07-12 14:09:52 +00:00 |
sounds.c
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Use C versions of divscale##() instead of asm to work around an overflow with drawmapview(), get rid of leftover custom 'int64' type in favor of int64_t, other minor fixes
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2009-09-09 07:19:14 +00:00 |
sounds.h
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ass rape
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2009-01-09 09:29:17 +00:00 |
sounds_mapster32.c
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Use C versions of divscale##() instead of asm to work around an overflow with drawmapview(), get rid of leftover custom 'int64' type in favor of int64_t, other minor fixes
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2009-09-09 07:19:14 +00:00 |
sounds_mapster32.h
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git-svn-id: https://svn.eduke32.com/eduke32@1487 1a8010ca-5511-0410-912e-c29ae57300e0
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2009-08-06 10:12:13 +00:00 |
standard.h
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Hack MIDI back in for win32
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2009-07-27 10:46:42 +00:00 |
startgtk.game.c
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fix building with MSVC after Helixhorned's commit
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2009-07-12 01:55:34 +00:00 |
startwin.game.c
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fix building with MSVC after Helixhorned's commit
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2009-07-12 01:55:34 +00:00 |
startwin.game.h
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fix building with MSVC after Helixhorned's commit
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2009-07-12 01:55:34 +00:00 |
sync.c
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git-svn-id: https://svn.eduke32.com/eduke32@1312 1a8010ca-5511-0410-912e-c29ae57300e0
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2009-04-12 21:52:49 +00:00 |
winbits.c
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Cleaning out tree... some light changes, polymer memory pools, some meaningless optimizations, etc
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2009-06-09 06:19:58 +00:00 |
wrapper.c
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git-svn-id: https://svn.eduke32.com/eduke32@1221 1a8010ca-5511-0410-912e-c29ae57300e0
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2009-02-02 01:49:14 +00:00 |