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If one next instruction happened to be interpreted, madness would ensue, because the pointer wouldn't be aligned on the "opcode" part anymore. Also, with "seti", set current sprite index only after a successful validation. git-svn-id: https://svn.eduke32.com/eduke32@2591 1a8010ca-5511-0410-912e-c29ae57300e0 |
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.. | ||
_clipshape0.map | ||
a.m32 | ||
duke3d.def.sample | ||
enhance.con.sample | ||
m32script_ex.map | ||
ror.map | ||
spriteclip.txt | ||
tests.m32 | ||
trueror1.map | ||
weapons.con.sample |