raze-gles/source/games/blood/src
2021-04-04 13:23:51 +02:00
..
_polymost.cpp - give each DrawInfo its own list of tsprites. 2021-04-02 10:28:40 +02:00
actor.cpp - All Games: Migrate each game's clock counter to backend solution. 2021-02-18 21:47:33 +11:00
actor.h - project cleanup 2021-01-10 20:31:32 +01:00
ai.cpp - All Games: Migrate each game's clock counter to backend solution. 2021-02-18 21:47:33 +11:00
ai.h - project cleanup 2021-01-10 20:31:32 +01:00
aibat.cpp - project cleanup 2021-01-10 20:31:32 +01:00
aibeast.cpp - project cleanup 2021-01-10 20:31:32 +01:00
aiboneel.cpp - project cleanup 2021-01-10 20:31:32 +01:00
aiburn.cpp - project cleanup 2021-01-10 20:31:32 +01:00
aicaleb.cpp - project cleanup 2021-01-10 20:31:32 +01:00
aicerber.cpp - project cleanup 2021-01-10 20:31:32 +01:00
aicult.cpp - Blood: commented out cultist code that should not be entered due to the 'isrunning' bug. 2021-03-02 03:04:14 +01:00
aigarg.cpp - project cleanup 2021-01-10 20:31:32 +01:00
aighost.cpp - project cleanup 2021-01-10 20:31:32 +01:00
aigilbst.cpp - project cleanup 2021-01-10 20:31:32 +01:00
aihand.cpp - project cleanup 2021-01-10 20:31:32 +01:00
aihound.cpp - project cleanup 2021-01-10 20:31:32 +01:00
aiinnoc.cpp - project cleanup 2021-01-10 20:31:32 +01:00
aipod.cpp - project cleanup 2021-01-10 20:31:32 +01:00
airat.cpp - project cleanup 2021-01-10 20:31:32 +01:00
aispid.cpp - project cleanup 2021-01-10 20:31:32 +01:00
aistate.h - project cleanup 2021-01-10 20:31:32 +01:00
aitchern.cpp - project cleanup 2021-01-10 20:31:32 +01:00
aiunicult.cpp - All Games: Migrate each game's clock counter to backend solution. 2021-02-18 21:47:33 +11:00
aiunicult.h - project cleanup 2021-01-10 20:31:32 +01:00
aizomba.cpp - project cleanup 2021-01-10 20:31:32 +01:00
aizombf.cpp - project cleanup 2021-01-10 20:31:32 +01:00
animatesprite.cpp Merge branch 'master' into newrenderer2 2021-04-04 13:23:51 +02:00
asound.cpp - project cleanup 2021-01-10 20:31:32 +01:00
barf.cpp - project cleanup 2021-01-10 20:31:32 +01:00
blood.cpp - sector portals in RRRA are working. 2021-03-24 23:55:10 +01:00
blood.h - give each DrawInfo its own list of tsprites. 2021-04-02 10:28:40 +02:00
bloodactor.h - WIP 2021-03-20 23:01:16 +01:00
callback.cpp - project cleanup 2021-01-10 20:31:32 +01:00
callback.h - project cleanup 2021-01-10 20:31:32 +01:00
choke.cpp - All Games: Migrate each game's clock counter to backend solution. 2021-02-18 21:47:33 +11:00
choke.h - project cleanup 2021-01-10 20:31:32 +01:00
common_game.h - project cleanup 2021-01-10 20:31:32 +01:00
controls.cpp - gameinput.cpp: Block player input within sethorizon() and applylook() if target for each has been set by the ticker. 2021-04-02 22:47:19 +11:00
credits.cpp - fixed music in Blood's menu 2021-04-04 09:25:41 +02:00
d_menu.cpp - use 2D size in 2D code, not the engine's screen dimensions. 2021-02-27 12:33:47 +01:00
db.cpp - call the game specific analyzesprites functions. 2021-03-26 15:06:14 +01:00
db.h - project cleanup 2021-01-10 20:31:32 +01:00
dude.cpp - project cleanup 2021-01-10 20:31:32 +01:00
dude.h - project cleanup 2021-01-10 20:31:32 +01:00
endgame.cpp - use 2D size in 2D code, not the engine's screen dimensions. 2021-02-27 12:33:47 +01:00
endgame.h - project cleanup 2021-01-10 20:31:32 +01:00
eventq.cpp - All Games: Migrate each game's clock counter to backend solution. 2021-02-18 21:47:33 +11:00
eventq.h - project cleanup 2021-01-10 20:31:32 +01:00
fire.cpp - project cleanup 2021-01-10 20:31:32 +01:00
fx.cpp - project cleanup 2021-01-10 20:31:32 +01:00
fx.h - project cleanup 2021-01-10 20:31:32 +01:00
gameutil.cpp - project cleanup 2021-01-10 20:31:32 +01:00
gameutil.h - project cleanup 2021-01-10 20:31:32 +01:00
gib.cpp - project cleanup 2021-01-10 20:31:32 +01:00
gib.h - project cleanup 2021-01-10 20:31:32 +01:00
globals.cpp - All Games: Migrate each game's clock counter to backend solution. 2021-02-18 21:47:33 +11:00
globals.h - All Games: Migrate each game's clock counter to backend solution. 2021-02-18 21:47:33 +11:00
hudsprites.cpp - removed all remains of projection math weirdness from the automap code in the games plus a bit more cleanup of the engine code. 2021-03-24 20:28:58 +01:00
inifile.cpp - project cleanup 2021-01-10 20:31:32 +01:00
inifile.h - project cleanup 2021-01-10 20:31:32 +01:00
levels.cpp - project cleanup 2021-01-10 20:31:32 +01:00
levels.h - project cleanup 2021-01-10 20:31:32 +01:00
loadsave.cpp - put all of Polymost in a namespace. 2021-03-17 15:55:25 +01:00
messages.cpp - project cleanup 2021-01-10 20:31:32 +01:00
messages.h - project cleanup 2021-01-10 20:31:32 +01:00
mirrors.cpp - sector portals in Blood are working. 2021-03-24 23:11:06 +01:00
misc.cpp - project cleanup 2021-01-10 20:31:32 +01:00
misc.h - WIP 2021-03-20 23:01:16 +01:00
namelist.h - project cleanup 2021-01-10 20:31:32 +01:00
nnexts.cpp - WIP 2021-03-20 23:01:16 +01:00
nnexts.h - WIP 2021-03-20 23:01:16 +01:00
osdcmd.cpp - Blood: cleanup of render code. 2021-03-20 19:20:42 +01:00
player.cpp - disabled 'isRunning' in Blood entirely. 2021-04-04 09:35:05 +02:00
player.h - project cleanup 2021-01-10 20:31:32 +01:00
prediction.cpp - Blood: cleanup of render code. 2021-03-20 19:20:42 +01:00
preload.cpp - project cleanup 2021-01-10 20:31:32 +01:00
qav.cpp - Make 360. / 2048. a constant expression and replace all uses throughout code. 2021-04-01 10:42:22 +11:00
qav.h - project cleanup 2021-01-10 20:31:32 +01:00
replace.cpp - removed some unused things from engine.cpp. 2021-03-19 15:12:54 +01:00
sbar.cpp - disabled 'isRunning' in Blood entirely. 2021-04-04 09:35:05 +02:00
sectorfx.cpp - All Games: Migrate each game's clock counter to backend solution. 2021-02-18 21:47:33 +11:00
sectorfx.h - project cleanup 2021-01-10 20:31:32 +01:00
seq.cpp - project cleanup 2021-01-10 20:31:32 +01:00
seq.h - project cleanup 2021-01-10 20:31:32 +01:00
seqcb.h - project cleanup 2021-01-10 20:31:32 +01:00
sfx.cpp - Blood: Check the sound's internal loop flag when playing a sound. 2021-03-02 11:59:20 +01:00
sound.cpp - project cleanup 2021-01-10 20:31:32 +01:00
sound.h - project cleanup 2021-01-10 20:31:32 +01:00
tile.cpp - transitioned voxel rendering to use the backend's implementation. 2021-03-02 17:10:34 +01:00
trig.cpp - project cleanup 2021-01-10 20:31:32 +01:00
triggers.cpp - added some helpers to make it easier to determine if a sector's geometry has been altered. 2021-03-19 23:18:09 +01:00
triggers.h - project cleanup 2021-01-10 20:31:32 +01:00
view.cpp Merge branch 'master' into newrenderer2 2021-04-04 13:23:51 +02:00
view.h - give each DrawInfo its own list of tsprites. 2021-04-02 10:28:40 +02:00
warp.cpp - project cleanup 2021-01-10 20:31:32 +01:00
weapon.cpp - CommonLoon102's weapon fixes from NBlood: 2021-03-09 09:31:04 +01:00