raze-gles/polymer/eduke32
2015-02-21 23:15:27 +00:00
..
build Stick update of 'totalclocklock' at beginning of G_DrawRooms() instead of drawrooms(). 2015-02-19 22:19:05 +00:00
jit Bump jit/bcsave.lua to the one from LuaJIT 2.0.3. 2014-04-05 11:28:02 +00:00
package Mapster32: make sprite duplication examples in m32script_ex.map work again. 2015-01-06 19:56:41 +00:00
platform Apple: Update Xcode project and build system. DONT_BUILD. 2015-02-14 07:26:10 +00:00
rsrc Identify Windows 10 in the startup window/log. DONT_BUILD. 2015-01-11 04:52:45 +00:00
source Remove a couple of Android-specific menu items I accidentally left enabled on PC. 2015-02-21 23:15:27 +00:00
_clang-format Add my _clang-format file to the repository. These options are pretty close to what most of our code already looks like, the primary difference being that it enforces spaces between operators and operands. I was initially opposed to the spaces, but I would be lying if I said they didn't increase legibility of much of our code, in addition to making it a lot easier to identify the specific intent in cases where we have a lot of expressions nested within one another. DONT_BUILD. 2014-11-22 12:28:21 +00:00
Android.mk More Android work. DONT_BUILD. 2015-02-11 05:22:59 +00:00
eduke32.sln Rename build configurations in VS project. DONT_BUILD. 2015-02-11 05:21:56 +00:00
eduke32.vcxproj A whole bunch of mostly insignificant changes that didn't deserve separate commits. DONT_BUILD. 2015-02-11 05:22:48 +00:00
eduke32.vcxproj.filters A whole bunch of mostly insignificant changes that didn't deserve separate commits. DONT_BUILD. 2015-02-11 05:22:48 +00:00
Makefile Animation system overhaul part 1. This allows for an unlimited number of .anm/.ivf files to be defined via duke3d.def and played back at any time with the new CON commands. Syntax is currently as follows, but may change: 2015-02-11 05:22:07 +00:00
Makefile.common Makefile.common: disallow building Lunatic with C++ for now. DONT_BUILD. 2015-02-10 17:50:23 +00:00
Makefile.deps Animation system overhaul part 1. This allows for an unlimited number of .anm/.ivf files to be defined via duke3d.def and played back at any time with the new CON commands. Syntax is currently as follows, but may change: 2015-02-11 05:22:07 +00:00
Makefile.msvc Animation system overhaul part 1. This allows for an unlimited number of .anm/.ivf files to be defined via duke3d.def and played back at any time with the new CON commands. Syntax is currently as follows, but may change: 2015-02-11 05:22:07 +00:00