raze-gles/source/sw/CMakeLists.txt
Christoph Oelckers a6c92aec64 - removed all automap code from SW and the flat drawer from the backend.
This should have been the last parts of automap code.
Now on to rebuild this thing in a cleaner fashion...
2020-09-06 12:14:08 +02:00

69 lines
1 KiB
CMake

set( PCH_SOURCES
src/2d.cpp
src/actor.cpp
src/ai.cpp
src/break.cpp
src/bunny.cpp
src/cache.cpp
src/cheats.cpp
src/colormap.cpp
src/coolg.cpp
src/coolie.cpp
src/copysect.cpp
src/draw.cpp
src/eel.cpp
src/game.cpp
src/girlninj.cpp
src/goro.cpp
src/hornet.cpp
src/input.cpp
src/interp.cpp
src/interpsh.cpp
src/interpso.cpp
src/inv.cpp
src/jsector.cpp
src/jweapon.cpp
src/lava.cpp
src/light.cpp
src/mclip.cpp
src/menus.cpp
src/miscactr.cpp
src/morph.cpp
src/network.cpp
src/ninja.cpp
src/osdcmds.cpp
src/panel.cpp
src/player.cpp
src/predict.cpp
src/quake.cpp
src/ripper.cpp
src/ripper2.cpp
src/rooms.cpp
src/rotator.cpp
src/save.cpp
src/saveable.cpp
src/sbar.cpp
src/scrip2.cpp
src/sector.cpp
src/serp.cpp
src/skel.cpp
src/skull.cpp
src/slidor.cpp
src/sounds.cpp
src/spike.cpp
src/sprite.cpp
src/sumo.cpp
src/text.cpp
src/track.cpp
src/vator.cpp
src/vis.cpp
src/wallmove.cpp
src/warp.cpp
src/weapon.cpp
src/zilla.cpp
src/zombie.cpp
src/d_menu.cpp
)
add_game_library( sw )