raze-gles/source/build/include/common.h
hendricks266 dcba445f4e SW: Fix file loading and init sequence
git-svn-id: https://svn.eduke32.com/eduke32@8269 1a8010ca-5511-0410-912e-c29ae57300e0

# Conflicts:
#	source/duke3d/src/common.cpp
#	source/duke3d/src/game.cpp
#	source/sw/src/common.cpp
#	source/sw/src/common_game.h
#	source/sw/src/game.cpp
#	source/sw/src/jnstub.cpp
2019-10-30 18:38:43 +01:00

149 lines
3.8 KiB
C

//
// Definitions of common non-engine data structures/functions
// (and declarations of data appearing in both)
// for EDuke32 and Mapster32
//
#ifndef EDUKE32_COMMON_H_
#define EDUKE32_COMMON_H_
#include "cache1d.h"
#include "vfs.h"
#include "compat.h"
#include "pragmas.h" // klabs
#include "scriptfile.h"
extern bool playing_rr;
extern bool playing_blood;
//// TYPES
struct strllist
{
struct strllist *next;
char *str;
};
typedef struct
{
const char *text;
int32_t tokenid;
}
tokenlist;
typedef struct
{
CACHE1D_FIND_REC *finddirs, *findfiles;
int32_t numdirs, numfiles;
}
fnlist_t;
#define FNLIST_INITIALIZER { NULL, NULL, 0, 0 }
enum
{
T_EOF = -2,
T_ERROR = -1,
};
//// EXTERN DECLS
extern const char *s_buildRev;
extern const char *s_buildTimestamp;
//// FUNCTIONS
extern void PrintBuildInfo(void);
extern void clearDefNamePtr(void);
void G_AddDef(const char *buffer);
void G_AddDefModule(const char *buffer);
#ifdef HAVE_CLIPSHAPE_FEATURE
void G_AddClipMap(const char *buffer);
#endif
// returns a buffer of size BMAX_PATH
static inline char *dup_filename(const char *fn)
{
char * const buf = (char *) Xmalloc(BMAX_PATH);
return Bstrncpyz(buf, fn, BMAX_PATH);
}
static inline void realloc_copy(char **fn, const char *buf)
{
uint8_t len = Bstrlen(buf) + 1;
*fn = (char *)Xrealloc(*fn, len);
Bstrncpy(*fn, buf, len);
}
int32_t getatoken(scriptfile *sf, const tokenlist *tl, int32_t ntokens);
int32_t G_CheckCmdSwitch(int32_t argc, char const * const * argv, const char *str);
int32_t check_file_exist(const char *fn); // findfrompath with pathsearchmode=1 / search in zips
void fnlist_clearnames(fnlist_t *fnl);
int32_t fnlist_getnames(fnlist_t *fnl, const char *dirname, const char *pattern,
int32_t dirflags, int32_t fileflags);
int32_t maybe_append_ext(char *wbuf, int32_t wbufsiz, const char *fn, const char *ext);
// Approximations to 2D and 3D Euclidean distances. Initial EDuke32 SVN import says
// in mact/src/mathutil.c: "Ken's reverse-engineering job".
// Note that mathutil.c contains practically the same code, but where the
// individual x/y(/z) distances are passed instead.
static inline int32_t sepldist(const int32_t dx, const int32_t dy)
{
vec2_t d = { klabs(dx), klabs(dy) };
if (playing_rr)
{
if (!d.y) return d.x;
if (!d.x) return d.y;
}
if (d.x < d.y)
swaplong(&d.x, &d.y);
d.y += (d.y>>1);
return d.x - (d.x>>5) - (d.x>>7) + (d.y>>2) + (d.y>>6);
}
// dz: in Build coordinates
static inline int32_t sepdist(const int32_t dx, const int32_t dy, const int32_t dz)
{
vec3_t d = { klabs(dx), klabs(dy), klabs(dz>>4) };
if (d.x < d.y)
swaplong(&d.x, &d.y);
if (d.x < d.z)
swaplong(&d.x, &d.z);
d.y += d.z;
return d.x - (d.x>>4) + (d.y>>2) + (d.y>>3);
}
int32_t FindDistance2D(int32_t dx, int32_t dy);
int32_t FindDistance3D(int32_t dx, int32_t dy, int32_t dz);
int32_t ldist(const void *s1, const void *s2);
int32_t dist(const void *s1, const void *s2);
void COMMON_clearbackground(int32_t numcols, int32_t numrows);
// timer defs for profiling function chunks the simple way
#define EDUKE32_TMRDEF int32_t t[20], ti=0; const char *tmrstr=__func__; fprintf(stderr,"%s\n",tmrstr); t[ti++]=timerGetTicks();
#define EDUKE32_TMRTIC t[ti++]=timerGetTicks()
#define EDUKE32_TMRPRN do { int ii=0; fprintf(stderr,"%s: ",tmrstr); for (ii=1; ii<ti; ii++) fprintf(stderr,"%d ", t[ii]-t[ii-1]); fprintf(stderr,"\n"); } while (0)
#if defined _WIN32 && !defined EDUKE32_STANDALONE
int Paths_ReadRegistryValue(char const * const SubKey, char const * const Value, char * const Output, DWORD * OutputSize);
#endif
using SteamPathParseFunc = void(*)(const char *);
void Paths_ParseSteamKeyValuesForPaths(const char *vdf, SteamPathParseFunc func);
#endif