raze-gles/polymer/eduke32
2017-01-01 13:23:38 +00:00
..
build sdlayer: Explicitly name our entry point SDL_main on Wii. 2017-01-01 13:23:38 +00:00
jit Bump jit/bcsave.lua to the one from LuaJIT 2.0.3. 2014-04-05 11:28:02 +00:00
package Remove trailing whitespace from anything we don't need to rebase from an upstream. 2016-06-05 04:46:28 +00:00
platform Make SDL_config_wii.h #include <stdint.h> instead of defining its own types, because devkitPPC r28 changed the definitions and/or added an error for when they conflict. 2017-01-01 13:23:23 +00:00
rsrc Remove trailing whitespace from anything we don't need to rebase from an upstream. 2016-06-05 04:46:28 +00:00
source Fix some int/int32_t confusion where linking to external libraries is concerned, at least as exposed by building with devkitPPC r28. 2017-01-01 13:23:35 +00:00
_clang-format The great cleanup continues. This one also adds a new feature, SFLAG_WAKEUPBADGUYS. When awoken (changed to an active actor), any sprite with this flag set will wake up any enemy it has line of sight with. 2016-08-27 01:40:46 +00:00
Android.mk Android build fix. DONT_BUILD. 2016-08-27 01:40:18 +00:00
eduke32.sln VS solution update. DONT_BUILD. 2016-05-13 22:15:34 +00:00
eduke32.vcxproj Mac: Remove more vestiges of SDLMain from SDL 2.0 builds. 2016-12-26 06:02:14 +00:00
eduke32.vcxproj.filters Mac: Remove more vestiges of SDLMain from SDL 2.0 builds. 2016-12-26 06:02:14 +00:00
Makefile Makefile: Fix STARTUP_WINDOW=0 on Windows so that the resource objects are built, but the editor's startup window is not. DONT_BUILD. 2016-11-28 04:35:34 +00:00
Makefile.common Makefile: Fold OSX_STARTUPWINDOW into STARTUP_WINDOW. DONT_BUILD. 2016-11-28 04:35:27 +00:00
Makefile.deps Support building without a startup window through the Makefile. DONT_BUILD. 2016-11-09 22:51:33 +00:00
Makefile.msvc Add libxmp-lite support to Makefile.msvc. 2016-11-09 22:51:45 +00:00