sdlayer: Explicitly name our entry point SDL_main on Wii.

git-svn-id: https://svn.eduke32.com/eduke32@5981 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
hendricks266 2017-01-01 13:23:38 +00:00
parent fa37e062b1
commit 533c017e93

View file

@ -420,6 +420,8 @@ int WINAPI WinMain(HINSTANCE hInst, HINSTANCE hPrevInst, LPSTR lpCmdLine, int nC
extern "C" int eduke32_android_main(int argc, char const *argv[]);
# endif
int eduke32_android_main(int argc, char const *argv[])
#elif defined GEKKO
int SDL_main(int argc, char *argv[])
#else
int main(int argc, char *argv[])
#endif