raze-gles/source
2020-09-10 22:45:42 +02:00
..
blood - added support for Megaton's widescreen assets. 2020-09-10 00:05:10 +02:00
build - Duke: Added a file check for the map to be entered when ending a level. 2020-09-10 21:39:52 +02:00
common - migrated SW's info script parser to sc_man. 2020-09-10 17:46:54 +02:00
core - implemented reloading from the last saved game, like in GZDoom. 2020-09-10 22:45:42 +02:00
exhumed - don't autosave just after starting a new game. 2020-09-08 23:00:31 +02:00
games/duke - Duke: Fixed E5L4's sky 2020-09-10 22:06:43 +02:00
glbackend - Duke: Fixed noclip cheat message. 2020-09-10 21:50:22 +02:00
libsmackerdec - fixed the cheat handler. 2020-07-25 17:25:21 +02:00
platform - Raze is not GZDoom. Changed to something more generic. (Will do the same update to GZDoom) 2020-06-16 08:01:37 -04:00
sw - migrated SW's info script parser to sc_man. 2020-09-10 17:46:54 +02:00
thirdparty - added missing terminator to Base64 encoder. 2020-09-07 23:32:58 +02:00
__autostart.cpp - added the softpoly and Vulkan backend code fron GZDoom. 2020-05-31 10:53:11 +02:00
CMakeLists.txt - moved the VP8 decoding loop into the movie player class and got rid of animvpx. 2020-09-10 17:54:27 +02:00
g_pch.h - cleaned up the remaining dependencies on windows.h 2020-02-03 21:30:57 +01:00
gitinfo.cpp - rewrote the screenshot code to use m_png as its backend. 2019-11-02 12:59:59 +01:00
zzautozend.cpp - added the softpoly and Vulkan backend code fron GZDoom. 2020-05-31 10:53:11 +02:00