raze-gles/source
Christoph Oelckers 51eaa5cd1f - let mouse control in the menu default to Touchscreen-like, like it is in GZDoom. 2019-12-31 02:48:16 +01:00
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blood - place weapon sprites in a separate render list. 2019-12-30 20:16:51 +01:00
build - fixed translucency determination. 2019-12-30 21:03:15 +01:00
common - let mouse control in the menu default to Touchscreen-like, like it is in GZDoom. 2019-12-31 02:48:16 +01:00
duke3d - place weapon sprites in a separate render list. 2019-12-30 20:16:51 +01:00
exhumed - place weapon sprites in a separate render list. 2019-12-30 20:16:51 +01:00
glbackend - fixed: True color texture replacements were set up incorrectly. 2019-12-30 20:44:37 +01:00
libsmackerdec - fixed Blood cutscene playback. 2019-12-30 21:36:08 +01:00
platform - set default for mouse control to DirectInput. 2019-12-30 23:55:57 +01:00
rr - place weapon sprites in a separate render list. 2019-12-30 20:16:51 +01:00
sw - place weapon sprites in a separate render list. 2019-12-30 20:16:51 +01:00
thirdparty - added the GL framebuffer class. 2019-12-23 15:40:17 +01:00
CMakeLists.txt Disable linux files as they are missing 2019-12-30 09:12:25 +01:00
g_pch.h - fixed most issues with newly added music files 2019-11-11 01:01:18 +01:00
gitinfo.cpp - rewrote the screenshot code to use m_png as its backend. 2019-11-02 12:59:59 +01:00