raze-gles/source
Christoph Oelckers 50a53bd2b9 - fixed: The precacher should not look for presence of the tile's pixel data.
For hardware rendered precaching this is meaningless.
2019-10-09 00:32:28 +02:00
..
audiolib - transitioned project to CMake and deleted most of the old build system. 2019-09-22 23:15:46 +02:00
blood/src - hotfixed compile error. 2019-10-09 00:26:54 +02:00
build - small bits of cleanup. 2019-10-08 22:23:48 +02:00
common - fixed uninitialized bitmap object for texture generation. 2019-10-06 19:19:26 +02:00
duke3d/src - removed unused code. 2019-10-07 22:11:28 +02:00
glad - use full GL 4.6 API. 2019-09-16 17:52:14 +02:00
glbackend - another crash in Blood 2019-10-08 01:37:43 +02:00
libsmackerdec - added NBlood source. 2019-09-20 00:42:45 +02:00
libxmp-lite - transitioned project to CMake and deleted most of the old build system. 2019-09-22 23:15:46 +02:00
mact - removed most extern "C" from the rest of the code base. 2019-09-21 20:14:34 +02:00
platform - added stripped down versions of GZDoom's texture classes 2019-10-05 19:38:25 +02:00
rr/src - fixed: The precacher should not look for presence of the tile's pixel data. 2019-10-09 00:32:28 +02:00
sw/src - fixed the setup. 2019-09-23 01:28:18 +02:00
thirdparty - removed miniz which is no longer in use. 2019-10-05 08:47:12 +02:00
CMakeLists.txt - moved the palette management into the backend. 2019-10-06 21:15:53 +02:00
g_pch.h - transitioned project to CMake and deleted most of the old build system. 2019-09-22 23:15:46 +02:00
sdlappicon.cpp - transitioned project to CMake and deleted most of the old build system. 2019-09-22 23:15:46 +02:00
version.h - fixed the setup. 2019-09-23 01:28:18 +02:00