raze-gles/polymer/eduke32/source/sw/src/setup.c
hendricks266 af0e6df762 SW: Remove references to files removed from our MACT.
git-svn-id: https://svn.eduke32.com/eduke32@5199 1a8010ca-5511-0410-912e-c29ae57300e0
2015-05-19 21:59:12 +00:00

405 lines
9.1 KiB
C

//-------------------------------------------------------------------------
/*
Copyright (C) 1997, 2005 - 3D Realms Entertainment
This file is part of Shadow Warrior version 1.2
Shadow Warrior is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
Original Source: 1997 - Frank Maddin and Jim Norwood
Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
*/
//-------------------------------------------------------------------------
#include "build.h"
#include "keys.h"
#include "game.h"
#include "mytypes.h"
#include "fx_man.h"
#include "music.h"
#include "scriplib.h"
#include "file_lib.h"
#include "gamedefs.h"
#include "keyboard.h"
#include "control.h"
#include "config.h"
#include "sounds.h"
#include "function.h"
#include "rts.h"
/*
===================
=
= SetupGameButtons
=
===================
*/
void SetupGameButtons(void)
{
// processes array from function.h - char * gamefunctions[];
short gamefunc;
for (gamefunc = 0; gamefunc < NUMGAMEFUNCTIONS; gamefunc++)
{
CONTROL_DefineFlag(gamefunc,FALSE);
}
}
void CenterCenter(void)
{
printf("\nCenter the joystick and press a button\n");
}
void UpperLeft(void)
{
printf("Move joystick to upper-left corner and press a button\n");
}
void LowerRight(void)
{
printf("Move joystick to lower-right corner and press a button\n");
}
void CenterThrottle(void)
{
printf("Center the throttle control and press a button\n");
}
void CenterRudder(void)
{
printf("Center the rudder control and press a button\n");
}
/*
===================
=
= GetTime
=
===================
*/
static int32_t timert;
int32_t GetTime(void)
{
return totalclock;
//return timert++;
}
void InitSetup(void)
{
int i;
//RegisterShutdownFunction( ShutDown );
//StartWindows();
//initkeys();
//CONFIG_GetSetupFilename();
//InitializeKeyDefList();
//CONFIG_ReadSetup();
if (CONTROL_Startup(1, &GetTime, /*120*/ 140)) exit(1);
SetupGameButtons();
CONFIG_SetupMouse();
CONFIG_SetupJoystick();
CONTROL_JoystickEnabled = (UseJoystick && CONTROL_JoyPresent);
CONTROL_MouseEnabled = (UseMouse && CONTROL_MousePresent);
/*{
int i;
CONTROL_PrintKeyMap();
for(i=0;i<NUMGAMEFUNCTIONS;i++) CONTROL_PrintControlFlag(i);
CONTROL_PrintAxes();
}*/
RTS_Init(RTSName);
}
#if 0
void TermSetup(void)
{
//FreeKeyDefList();
}
#endif
// BELOW IS FROM A TEST SETUP BY MARK DOC
//******************************************************************************
//******************************************************************************
//******************************************************************************
//******************************************************************************
#if 0
#include <conio.h>
#include <stdio.h>
#include <string.h>
#include "types.h"
#include "sndcards.h"
#include "fx_man.h"
#include "music.h"
#include "scriplib.h"
#include "file_lib.h"
#include "gamedefs.h"
#include "keyboard.h"
#include "control.h"
#include "config.h"
#include "sounds.h"
#include "function.h"
#include "rts.h"
#include "timer.h"
int32_t timerhandle=0;
volatile int32_t timer;
/*
===================
=
= Shutdown
=
===================
*/
void ShutDown(void)
{
KB_Shutdown();
TIME_RemoveTimer(timerhandle);
SoundShutdown();
MusicShutdown();
CONFIG_WriteSetup();
}
/*
===================
=
= SetupGameButtons
=
===================
*/
void SetupGameButtons(void)
{
CONTROL_DefineFlag(gamefunc_Move_Forward, FALSE);
CONTROL_DefineFlag(gamefunc_Move_Backward, FALSE);
CONTROL_DefineFlag(gamefunc_Turn_Left, FALSE);
CONTROL_DefineFlag(gamefunc_Turn_Right, FALSE);
CONTROL_DefineFlag(gamefunc_Strafe, FALSE);
CONTROL_DefineFlag(gamefunc_Strafe_Left, FALSE);
CONTROL_DefineFlag(gamefunc_Strafe_Right, FALSE);
CONTROL_DefineFlag(gamefunc_TurnAround, FALSE);
CONTROL_DefineFlag(gamefunc_Jump, FALSE);
CONTROL_DefineFlag(gamefunc_Crouch, FALSE);
CONTROL_DefineFlag(gamefunc_Fire, FALSE);
CONTROL_DefineFlag(gamefunc_Open, FALSE);
CONTROL_DefineFlag(gamefunc_Look_Up, FALSE);
CONTROL_DefineFlag(gamefunc_Look_Down, FALSE);
CONTROL_DefineFlag(gamefunc_Aim_Up, FALSE);
CONTROL_DefineFlag(gamefunc_Aim_Down, FALSE);
CONTROL_DefineFlag(gamefunc_Run, FALSE);
CONTROL_DefineFlag(gamefunc_SendMessage, FALSE);
CONTROL_DefineFlag(gamefunc_Weapon_1, FALSE);
CONTROL_DefineFlag(gamefunc_Weapon_2, FALSE);
CONTROL_DefineFlag(gamefunc_Weapon_3, FALSE);
CONTROL_DefineFlag(gamefunc_Weapon_4, FALSE);
CONTROL_DefineFlag(gamefunc_Weapon_5, FALSE);
CONTROL_DefineFlag(gamefunc_Weapon_6, FALSE);
CONTROL_DefineFlag(gamefunc_Weapon_7, FALSE);
CONTROL_DefineFlag(gamefunc_Weapon_8, FALSE);
CONTROL_DefineFlag(gamefunc_Weapon_9, FALSE);
CONTROL_DefineFlag(gamefunc_Weapon_10, FALSE);
CONTROL_DefineFlag(gamefunc_Map, FALSE);
CONTROL_DefineFlag(gamefunc_Look_Left, FALSE);
CONTROL_DefineFlag(gamefunc_Look_Right, FALSE);
CONTROL_DefineFlag(gamefunc_Shrink_Screen, FALSE);
CONTROL_DefineFlag(gamefunc_Enlarge_Screen, FALSE);
CONTROL_DefineFlag(gamefunc_AutoRun, FALSE);
CONTROL_DefineFlag(gamefunc_Center_View, FALSE);
CONTROL_DefineFlag(gamefunc_Holster_Weapon, FALSE);
CONTROL_DefineFlag(gamefunc_Inventory_Left, FALSE);
CONTROL_DefineFlag(gamefunc_Inventory_Right, FALSE);
CONTROL_DefineFlag(gamefunc_Inventory, FALSE);
}
/*
===================
=
= GetTime
=
===================
*/
int32_t GetTime(void)
{
return timer;
}
/*
===================
=
= CenterCenter
=
===================
*/
void CenterCenter(void)
{
printf("Center the joystick and press a button\n");
}
/*
===================
=
= UpperLeft
=
===================
*/
void UpperLeft(void)
{
printf("Move joystick to upper-left corner and press a button\n");
}
/*
===================
=
= LowerRight
=
===================
*/
void LowerRight(void)
{
printf("Move joystick to lower-right corner and press a button\n");
}
/*
===================
=
= CenterThrottle
=
===================
*/
void CenterThrottle(void)
{
printf("Center the throttle control and press a button\n");
}
/*
===================
=
= CenterRudder
=
===================
*/
void CenterRudder(void)
{
printf("Center the rudder control and press a button\n");
}
void main()
{
char *song;
char *voc;
volatile int32_t lasttime;
RegisterShutdownFunction(ShutDown);
KB_Startup();
timerhandle = TIME_AddTimer(40, &timer);
//CONFIG_GetSetupFilename();
CONFIG_ReadSetup();
CONTROL_Startup(1, &GetTime, 1500);
SetupGameButtons();
MusicStartup();
SoundStartup();
RTS_Init(RTSName);
// load in some test data
LoadFile("test.mid",&song);
LoadFile("test.voc",&voc);
// start playing a song
MUSIC_PlaySong(song, MUSIC_LoopSong);
lasttime = timer;
while (1)
{
int32_t i;
ControlInfo info;
while (lasttime==timer)
{
ServiceEvents();
}
lasttime = timer;
// printf("timer=%ld\n",timer);
CONTROL_GetInput(&info);
if (
info.dx!=0 ||
info.dy!=0 ||
info.dz!=0 ||
info.dpitch!=0 ||
info.dyaw!=0 ||
info.droll!=0
)
printf("x=%6ld y=%6ld z=%6ld yaw=%6ld pitch=%6ld roll=%6ld\n",
info.dx,info.dy,info.dz,info.dyaw,info.dpitch,info.droll);
// Get Keyboard input and set appropiate game function states
for (i=0; i<NUMGAMEFUNCTIONS; i++)
{
if (BUTTON(i) && !BUTTONHELD(i))
{
printf("%s\n",gamefunctions[i]);
}
}
for (i=0; i<10; i++)
{
if (KB_KeyPressed(sc_F1+i))
{
uint8_t *ptr;
KB_ClearKeyDown(sc_F1+i);
ptr = RTS_GetSound(i);
FX_PlayVOC(ptr, 0, 255, 255, 255, 255, 0);
}
}
// Check to see if fire is being pressed so we can play a sound
if (BUTTON(gamefunc_Fire) && !BUTTONHELD(gamefunc_Fire))
{
FX_PlayVOC(voc, 0, 255, 255, 255, 255, 0);
}
// Check to see if we want to exit
if (KB_KeyPressed(sc_Escape))
{
break;
}
}
ShutDown();
}
#endif