mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-12-29 04:50:42 +00:00
147 lines
3.4 KiB
C++
147 lines
3.4 KiB
C++
//-----------------------------------------------------------------------------
|
|
//
|
|
// Copyright 1993-1996 id Software
|
|
// Copyright 1994-1996 Raven Software
|
|
// Copyright 1999-2016 Randy Heit
|
|
// Copyright 2002-2020 Christoph Oelckers
|
|
//
|
|
// This program is free software: you can redistribute it and/or modify
|
|
// it under the terms of the GNU General Public License as published by
|
|
// the Free Software Foundation, either version 3 of the License, or
|
|
// (at your option) any later version.
|
|
//
|
|
// This program is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU General Public License for more details.
|
|
//
|
|
// You should have received a copy of the GNU General Public License
|
|
// along with this program. If not, see http://www.gnu.org/licenses/
|
|
//
|
|
//-----------------------------------------------------------------------------
|
|
//
|
|
// DESCRIPTION:
|
|
// Cheat code. See *_sbar.cpp for status bars.
|
|
//
|
|
//-----------------------------------------------------------------------------
|
|
|
|
#include "gstrings.h"
|
|
#include "c_cvars.h"
|
|
#include "c_dispatch.h"
|
|
#include "d_event.h"
|
|
#include "baselayer.h"
|
|
#include "gamecontrol.h"
|
|
|
|
struct cheatseq_t
|
|
{
|
|
const uint8_t *Sequence;
|
|
const uint8_t *Pos;
|
|
uint8_t CurrentArg;
|
|
uint8_t Args[5];
|
|
};
|
|
|
|
static TArray<cheatseq_t> cheats;
|
|
|
|
static bool CheatCheckList (event_t *ev);
|
|
static bool CheatAddKey (cheatseq_t *cheat, uint8_t key, bool *eat);
|
|
|
|
|
|
CVAR(Bool, allcheats, false, CVAR_ARCHIVE)
|
|
CVAR(Bool, nocheats, false, CVAR_ARCHIVE)
|
|
|
|
// Respond to keyboard input events, intercept cheats.
|
|
// [RH] Cheats eat the last keypress used to trigger them
|
|
bool Cheat_Responder (event_t *ev)
|
|
{
|
|
bool eat = false;
|
|
|
|
if (cheats.Size() == 0)
|
|
{
|
|
#if 0
|
|
auto gcheats = gi->GetCheats();
|
|
if (gcheats)
|
|
{
|
|
for (int i = 0; gcheats[i]; i++)
|
|
{
|
|
cheatseq_t cht = { (const uint8_t*)gcheats[i], nullptr };
|
|
cheats.Push(cht);
|
|
}
|
|
}
|
|
#endif
|
|
}
|
|
|
|
if (nocheats)
|
|
{
|
|
return false;
|
|
}
|
|
else
|
|
{
|
|
return CheatCheckList(ev);
|
|
}
|
|
return false;
|
|
}
|
|
|
|
static bool CheatCheckList (event_t *ev)
|
|
{
|
|
bool eat = false;
|
|
|
|
if (ev->type == EV_KeyDown)
|
|
{
|
|
for (auto &cht :cheats)
|
|
{
|
|
if (CheatAddKey (&cht, (uint8_t)ev->data2, &eat))
|
|
{
|
|
int processed = gi->CheckCheat((const char*)cht.Sequence, (const char*)cht.Args);
|
|
if (processed = 1) cht.Pos = nullptr;
|
|
eat |= processed != 0;
|
|
}
|
|
else if (cht.Pos - cht.Sequence > 2)
|
|
{ // If more than two characters into the sequence,
|
|
// eat the keypress, to reduce interference with game controls.
|
|
eat = true;
|
|
}
|
|
}
|
|
}
|
|
return eat;
|
|
}
|
|
|
|
//--------------------------------------------------------------------------
|
|
//
|
|
// FUNC CheatAddkey
|
|
//
|
|
// Returns true if the added key completed the cheat, false otherwise.
|
|
//
|
|
//--------------------------------------------------------------------------
|
|
|
|
static bool CheatAddKey (cheatseq_t *cheat, uint8_t key, bool *eat)
|
|
{
|
|
if (cheat->Pos == NULL)
|
|
{
|
|
cheat->Pos = cheat->Sequence;
|
|
cheat->CurrentArg = 0;
|
|
cheat->Args[0] = 0;
|
|
}
|
|
if (*cheat->Pos == '#' && key >= '0' && key <= '9')
|
|
{
|
|
*eat = true;
|
|
cheat->Args[cheat->CurrentArg++] = key;
|
|
cheat->Args[cheat->CurrentArg] = 0;
|
|
cheat->Pos++;
|
|
return true;
|
|
}
|
|
else if (key == *cheat->Pos)
|
|
{
|
|
cheat->Pos++;
|
|
}
|
|
else
|
|
{
|
|
cheat->Pos = cheat->Sequence;
|
|
}
|
|
if (*cheat->Pos == 0)
|
|
{
|
|
cheat->Pos = cheat->Sequence;
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|