raze-gles/source/exhumed/src
Christoph Oelckers 4ea93ebccc Exhumed code cleanup
merging all AI headers and removing several unused files
2020-08-18 18:56:39 +02:00
..
aistuff.h Exhumed code cleanup 2020-08-18 18:56:39 +02:00
anims.cpp Exhumed code cleanup 2020-08-18 18:56:39 +02:00
anubis.cpp Exhumed code cleanup 2020-08-18 18:56:39 +02:00
bubbles.cpp Exhumed code cleanup 2020-08-18 18:56:39 +02:00
bullet.cpp Exhumed code cleanup 2020-08-18 18:56:39 +02:00
cd.cpp - update of music code, in particular separating the engine-specific lookup from the backend. 2020-05-23 12:37:47 +02:00
cd.h - ported Exhumed sound to OpenAL. 2019-12-25 23:37:16 +01:00
d_menu.cpp - removed osd.h as it was merely a minimal wrapper around c_dispatch, giving some alias names. 2020-07-14 14:00:27 +02:00
engine.h - avoid using global palette settings when drawing 2D content with a custom palette. 2020-05-23 22:43:01 +02:00
enginesubs.cpp Exhumed code cleanup 2020-08-18 18:56:39 +02:00
exhumed.cpp Exhumed code cleanup 2020-08-18 18:56:39 +02:00
exhumed.h Exhumed code cleanup 2020-08-18 18:56:39 +02:00
fish.cpp Exhumed code cleanup 2020-08-18 18:56:39 +02:00
grenade.cpp Exhumed code cleanup 2020-08-18 18:56:39 +02:00
gun.cpp Exhumed code cleanup 2020-08-18 18:56:39 +02:00
init.cpp Exhumed code cleanup 2020-08-18 18:56:39 +02:00
init.h Exhumed code cleanup 2020-08-18 18:56:39 +02:00
input.cpp Exhumed code cleanup 2020-08-18 18:56:39 +02:00
items.cpp Exhumed code cleanup 2020-08-18 18:56:39 +02:00
lavadude.cpp Exhumed code cleanup 2020-08-18 18:56:39 +02:00
light.cpp Exhumed code cleanup 2020-08-18 18:56:39 +02:00
light.h - base palette cleanup. 2020-08-14 21:18:14 +02:00
lighting.cpp Exhumed code cleanup 2020-08-18 18:56:39 +02:00
lion.cpp Exhumed code cleanup 2020-08-18 18:56:39 +02:00
map.cpp - made ps an array of player_struct like it originally was. 2020-07-15 00:26:58 +02:00
map.h - added project and namespace wrappers to all Exhumed files. 2019-11-23 00:11:37 +01:00
menu.cpp Exhumed code cleanup 2020-08-18 18:56:39 +02:00
menu.h PCExhumed: Fix the timing of credits text when not using CD audio. 2020-05-22 17:17:54 +02:00
move.cpp Exhumed code cleanup 2020-08-18 18:56:39 +02:00
movie.cpp Silenced lots of warnings pointed out by XCode. 2020-07-23 17:02:59 +02:00
movie.h - added project and namespace wrappers to all Exhumed files. 2019-11-23 00:11:37 +01:00
mummy.cpp Exhumed code cleanup 2020-08-18 18:56:39 +02:00
names.h PCExhumed: Misc code tidying. Changed cases in runlist_ProcessSectorTag() to match editor tag numbers, 2020-02-05 18:00:40 +01:00
network.cpp Exhumed code cleanup 2020-08-18 18:56:39 +02:00
network.h Exhumed code cleanup 2020-08-18 18:56:39 +02:00
object.cpp Exhumed code cleanup 2020-08-18 18:56:39 +02:00
osdcmds.cpp - fixed regression from b9eef9c6a3 where the angle wouldn't apply if horizon was specified. 2020-08-04 23:13:22 +10:00
osdcmds.h - make r_ambientlight work globally for all games by performing adjustment engine-side. 2020-06-21 10:12:54 +02:00
player.cpp Exhumed code cleanup 2020-08-18 18:56:39 +02:00
player.h Exhumed: Fix look up/down in line with input amendments. 2020-04-06 08:06:38 +02:00
ps_input.h Exhumed: Improve player input. 2020-04-06 08:06:38 +02:00
queen.cpp Exhumed code cleanup 2020-08-18 18:56:39 +02:00
ra.cpp Exhumed code cleanup 2020-08-18 18:56:39 +02:00
random.cpp - more macOS compilation fixes 2020-01-07 01:11:19 +01:00
random.h RandomWord should be unsigned 2019-12-03 17:30:35 +01:00
rat.cpp Exhumed code cleanup 2020-08-18 18:56:39 +02:00
record.cpp - work on the savegame writer. 2019-12-27 10:52:40 +01:00
record.h - added project and namespace wrappers to all Exhumed files. 2019-11-23 00:11:37 +01:00
rex.cpp Exhumed code cleanup 2020-08-18 18:56:39 +02:00
roach.cpp Exhumed code cleanup 2020-08-18 18:56:39 +02:00
runlist.cpp Exhumed code cleanup 2020-08-18 18:56:39 +02:00
save.cpp - optimizations for better savegame performance. 2020-07-21 21:32:38 +02:00
save.h - work on the savegame writer. 2019-12-27 10:52:40 +01:00
scorp.cpp Exhumed code cleanup 2020-08-18 18:56:39 +02:00
sequence.cpp Exhumed code cleanup 2020-08-18 18:56:39 +02:00
sequence.h - added project and namespace wrappers to all Exhumed files. 2019-11-23 00:11:37 +01:00
set.cpp Exhumed code cleanup 2020-08-18 18:56:39 +02:00
snake.cpp Exhumed code cleanup 2020-08-18 18:56:39 +02:00
sound.cpp Exhumed code cleanup 2020-08-18 18:56:39 +02:00
sound.h - matching sound backend code with GZDoom. 2020-05-23 12:59:11 +02:00
spider.cpp Exhumed code cleanup 2020-08-18 18:56:39 +02:00
status.cpp Exhumed code cleanup 2020-08-18 18:56:39 +02:00
status.h PCExhumed: Add code to draw serpent cam status text on screen 2020-06-17 12:26:06 +02:00
switch.cpp Exhumed code cleanup 2020-08-18 18:56:39 +02:00
trigdat.cpp PCExhumed: Misc code tidying. Changed cases in runlist_ProcessSectorTag() to match editor tag numbers, 2020-02-05 18:00:40 +01:00
trigdat.h PCExhumed: Big bunch of AI tidying, code consistency changes and misc fixes. Aiming to get compatibility with new demos from DOS exe. 2020-03-02 23:01:55 +01:00
typedefs.h Add License header to .h and .cpp files 2019-11-22 00:13:44 +01:00
util.h - added project and namespace wrappers to all Exhumed files. 2019-11-23 00:11:37 +01:00
view.cpp Exhumed code cleanup 2020-08-18 18:56:39 +02:00
view.h Exhumed: Fix look up/down in line with input amendments. 2020-04-06 08:06:38 +02:00
wasp.cpp Exhumed code cleanup 2020-08-18 18:56:39 +02:00