.. |
aistuff.h
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Exhumed code cleanup
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2020-08-18 18:56:39 +02:00 |
anims.cpp
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Exhumed code cleanup
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2020-08-18 18:56:39 +02:00 |
anubis.cpp
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Exhumed code cleanup
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2020-08-18 18:56:39 +02:00 |
bubbles.cpp
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Exhumed code cleanup
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2020-08-18 18:56:39 +02:00 |
bullet.cpp
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Exhumed code cleanup
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2020-08-18 18:56:39 +02:00 |
cd.cpp
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- update of music code, in particular separating the engine-specific lookup from the backend.
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2020-05-23 12:37:47 +02:00 |
cd.h
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- ported Exhumed sound to OpenAL.
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2019-12-25 23:37:16 +01:00 |
d_menu.cpp
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- removed osd.h as it was merely a minimal wrapper around c_dispatch, giving some alias names.
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2020-07-14 14:00:27 +02:00 |
engine.h
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- avoid using global palette settings when drawing 2D content with a custom palette.
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2020-05-23 22:43:01 +02:00 |
enginesubs.cpp
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Exhumed code cleanup
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2020-08-18 18:56:39 +02:00 |
exhumed.cpp
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Exhumed code cleanup
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2020-08-18 18:56:39 +02:00 |
exhumed.h
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Exhumed code cleanup
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2020-08-18 18:56:39 +02:00 |
fish.cpp
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Exhumed code cleanup
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2020-08-18 18:56:39 +02:00 |
grenade.cpp
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Exhumed code cleanup
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2020-08-18 18:56:39 +02:00 |
gun.cpp
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Exhumed code cleanup
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2020-08-18 18:56:39 +02:00 |
init.cpp
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Exhumed code cleanup
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2020-08-18 18:56:39 +02:00 |
init.h
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Exhumed code cleanup
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2020-08-18 18:56:39 +02:00 |
input.cpp
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Exhumed code cleanup
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2020-08-18 18:56:39 +02:00 |
items.cpp
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Exhumed code cleanup
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2020-08-18 18:56:39 +02:00 |
lavadude.cpp
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Exhumed code cleanup
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2020-08-18 18:56:39 +02:00 |
light.cpp
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Exhumed code cleanup
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2020-08-18 18:56:39 +02:00 |
light.h
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- base palette cleanup.
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2020-08-14 21:18:14 +02:00 |
lighting.cpp
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Exhumed code cleanup
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2020-08-18 18:56:39 +02:00 |
lion.cpp
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Exhumed code cleanup
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2020-08-18 18:56:39 +02:00 |
map.cpp
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- made ps an array of player_struct like it originally was.
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2020-07-15 00:26:58 +02:00 |
map.h
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- added project and namespace wrappers to all Exhumed files.
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2019-11-23 00:11:37 +01:00 |
menu.cpp
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Exhumed code cleanup
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2020-08-18 18:56:39 +02:00 |
menu.h
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PCExhumed: Fix the timing of credits text when not using CD audio.
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2020-05-22 17:17:54 +02:00 |
move.cpp
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Exhumed code cleanup
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2020-08-18 18:56:39 +02:00 |
movie.cpp
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Silenced lots of warnings pointed out by XCode.
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2020-07-23 17:02:59 +02:00 |
movie.h
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- added project and namespace wrappers to all Exhumed files.
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2019-11-23 00:11:37 +01:00 |
mummy.cpp
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Exhumed code cleanup
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2020-08-18 18:56:39 +02:00 |
names.h
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PCExhumed: Misc code tidying. Changed cases in runlist_ProcessSectorTag() to match editor tag numbers,
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2020-02-05 18:00:40 +01:00 |
network.cpp
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Exhumed code cleanup
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2020-08-18 18:56:39 +02:00 |
network.h
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Exhumed code cleanup
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2020-08-18 18:56:39 +02:00 |
object.cpp
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Exhumed code cleanup
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2020-08-18 18:56:39 +02:00 |
osdcmds.cpp
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- fixed regression from b9eef9c6a3 where the angle wouldn't apply if horizon was specified.
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2020-08-04 23:13:22 +10:00 |
osdcmds.h
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- make r_ambientlight work globally for all games by performing adjustment engine-side.
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2020-06-21 10:12:54 +02:00 |
player.cpp
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Exhumed code cleanup
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2020-08-18 18:56:39 +02:00 |
player.h
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Exhumed: Fix look up/down in line with input amendments.
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2020-04-06 08:06:38 +02:00 |
ps_input.h
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Exhumed: Improve player input.
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2020-04-06 08:06:38 +02:00 |
queen.cpp
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Exhumed code cleanup
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2020-08-18 18:56:39 +02:00 |
ra.cpp
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Exhumed code cleanup
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2020-08-18 18:56:39 +02:00 |
random.cpp
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- more macOS compilation fixes
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2020-01-07 01:11:19 +01:00 |
random.h
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RandomWord should be unsigned
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2019-12-03 17:30:35 +01:00 |
rat.cpp
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Exhumed code cleanup
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2020-08-18 18:56:39 +02:00 |
record.cpp
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- work on the savegame writer.
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2019-12-27 10:52:40 +01:00 |
record.h
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- added project and namespace wrappers to all Exhumed files.
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2019-11-23 00:11:37 +01:00 |
rex.cpp
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Exhumed code cleanup
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2020-08-18 18:56:39 +02:00 |
roach.cpp
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Exhumed code cleanup
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2020-08-18 18:56:39 +02:00 |
runlist.cpp
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Exhumed code cleanup
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2020-08-18 18:56:39 +02:00 |
save.cpp
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- optimizations for better savegame performance.
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2020-07-21 21:32:38 +02:00 |
save.h
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- work on the savegame writer.
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2019-12-27 10:52:40 +01:00 |
scorp.cpp
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Exhumed code cleanup
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2020-08-18 18:56:39 +02:00 |
sequence.cpp
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Exhumed code cleanup
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2020-08-18 18:56:39 +02:00 |
sequence.h
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- added project and namespace wrappers to all Exhumed files.
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2019-11-23 00:11:37 +01:00 |
set.cpp
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Exhumed code cleanup
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2020-08-18 18:56:39 +02:00 |
snake.cpp
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Exhumed code cleanup
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2020-08-18 18:56:39 +02:00 |
sound.cpp
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Exhumed code cleanup
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2020-08-18 18:56:39 +02:00 |
sound.h
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- matching sound backend code with GZDoom.
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2020-05-23 12:59:11 +02:00 |
spider.cpp
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Exhumed code cleanup
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2020-08-18 18:56:39 +02:00 |
status.cpp
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Exhumed code cleanup
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2020-08-18 18:56:39 +02:00 |
status.h
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PCExhumed: Add code to draw serpent cam status text on screen
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2020-06-17 12:26:06 +02:00 |
switch.cpp
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Exhumed code cleanup
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2020-08-18 18:56:39 +02:00 |
trigdat.cpp
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PCExhumed: Misc code tidying. Changed cases in runlist_ProcessSectorTag() to match editor tag numbers,
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2020-02-05 18:00:40 +01:00 |
trigdat.h
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PCExhumed: Big bunch of AI tidying, code consistency changes and misc fixes. Aiming to get compatibility with new demos from DOS exe.
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2020-03-02 23:01:55 +01:00 |
typedefs.h
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Add License header to .h and .cpp files
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2019-11-22 00:13:44 +01:00 |
util.h
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- added project and namespace wrappers to all Exhumed files.
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2019-11-23 00:11:37 +01:00 |
view.cpp
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Exhumed code cleanup
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2020-08-18 18:56:39 +02:00 |
view.h
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Exhumed: Fix look up/down in line with input amendments.
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2020-04-06 08:06:38 +02:00 |
wasp.cpp
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Exhumed code cleanup
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2020-08-18 18:56:39 +02:00 |