raze-gles/source/build/include
Christoph Oelckers 4e67197838 - added back the hijacked 'detail' member to spritetype.
This changes the Blood map loader to not use the in-game sprite structure for loading a level and moves the qsprite_filler array back into the sprite.
2020-10-02 22:18:08 +02:00
..
build.h - added back the hijacked 'detail' member to spritetype. 2020-10-02 22:18:08 +02:00
buildtypes.h - added back the hijacked 'detail' member to spritetype. 2020-10-02 22:18:08 +02:00
clip.h - removed clipshape feature as it is a feature of modern EDuke32 maps only. 2020-07-14 15:36:25 +02:00
compat.h - removed a bit more useless cruft from compat.h. 2020-09-11 19:45:17 +02:00
cstat.h - hooked up the new automap framework. 2020-09-06 12:44:58 +02:00
mdsprite.h - use high level textures to render voxels. 2020-05-30 00:30:56 +02:00
mmulti.h - removed some dead variables. 2020-01-01 13:11:44 +01:00
polymost.h - Exhumed: Standardise horizon on 100 and remove backend extern'd polymostcenterhoriz variable. 2020-09-21 18:41:56 +10:00
pragmas.h - replaced swapptr with std::swap. 2020-09-11 19:28:19 +02:00
prlights.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
scriptfile.h - fixed some crashes in the .def parser and texture initialization code. 2020-09-25 20:51:02 +02:00