raze-gles/polymer/eduke32/build
helixhorned 4e59887198 Engine tweaks, more or less trivial stuff.
git-svn-id: https://svn.eduke32.com/eduke32@2468 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-13 20:06:37 +00:00
..
doc Set union ['] and difference [;] for sector selection in Mapster32; probably fix for crash on clipshape-init; replace tabs in doc/build*.txt with three spaces. 2010-11-20 16:47:18 +00:00
include Move insertsprite() and deletesprite() into engine.c instead of being inlined. 2012-03-13 20:05:51 +00:00
obj.gnu Moved build to a subdir underneath the eduke32 dir to avoid people trying to compile from the build src dir by mistake 2008-10-20 03:09:19 +00:00
obj.msc Moved build to a subdir underneath the eduke32 dir to avoid people trying to compile from the build src dir by mistake 2008-10-20 03:09:19 +00:00
rsrc Moved build to a subdir underneath the eduke32 dir to avoid people trying to compile from the build src dir by mistake 2008-10-20 03:09:19 +00:00
src Engine tweaks, more or less trivial stuff. 2012-03-13 20:06:37 +00:00
buildlic.txt Moved build to a subdir underneath the eduke32 dir to avoid people trying to compile from the build src dir by mistake 2008-10-20 03:09:19 +00:00
MakeDistributions Moved build to a subdir underneath the eduke32 dir to avoid people trying to compile from the build src dir by mistake 2008-10-20 03:09:19 +00:00
Makefile More Build tools improvements: 2012-03-12 04:48:42 +00:00
Makefile.deps More Build tools improvements: 2012-03-12 04:48:42 +00:00
Makefile.msvc Cleaning out my tree... mostly internal changes. Adds workaround to disable texture compression with the crappy fglrx driver on Linux, fixes FIRE sprites so that they don't render at their sector's floorz all the time, changes CON compiler around a bit to use a loop instead of calling C_ParseCommand() 10 million times. 2011-04-07 01:16:29 +00:00
Makefile.shared More Build tools improvements: 2012-03-12 04:48:42 +00:00