raze-gles/source
2020-06-07 14:50:12 +02:00
..
blood - disabled demos in blood. 2020-06-06 09:23:44 +02:00
build - pass the shade through the 2D drawer, so that palette emulation can still use it. 2020-06-07 14:50:12 +02:00
common - pass the shade through the 2D drawer, so that palette emulation can still use it. 2020-06-07 14:50:12 +02:00
core - made presets work again. 2020-06-07 13:35:23 +02:00
duke3d - remove the remains of Lunatic from RR code. 2020-06-07 10:46:22 +02:00
exhumed - moved the ShadeDiv array into the lookup table and took the numshades-2 divisor out of the stored value. 2020-06-05 23:18:21 +02:00
glbackend - pass the shade through the 2D drawer, so that palette emulation can still use it. 2020-06-07 14:50:12 +02:00
libsmackerdec - manual update of some missed content. 2020-05-22 18:28:03 +02:00
platform - moved platform backend code to 'common'. 2020-05-26 00:09:27 +02:00
rr - remove the remains of Lunatic from RR code. 2020-06-07 10:46:22 +02:00
sw - fixed compile error. 2020-06-07 10:46:35 +02:00
thirdparty - code cleanup / removal of imgui. 2020-04-12 08:30:39 +02:00
__autostart.cpp - added the softpoly and Vulkan backend code fron GZDoom. 2020-05-31 10:53:11 +02:00
CMakeLists.txt - moved palette.cpp out of Build folder. 2020-06-07 13:06:18 +02:00
g_pch.h - cleaned up the remaining dependencies on windows.h 2020-02-03 21:30:57 +01:00
gitinfo.cpp - rewrote the screenshot code to use m_png as its backend. 2019-11-02 12:59:59 +01:00
zzautozend.cpp - added the softpoly and Vulkan backend code fron GZDoom. 2020-05-31 10:53:11 +02:00