mirror of
https://github.com/ZDoom/raze-gles.git
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b0a4b6a1ee
https://kristerw.blogspot.com/2016/02/how-undefined-signed-overflow-enables.html Doing this as cleanly as possible involved demoting several function parameters concerning object sizes and counts from size_t to int--I'm fine with this change as the functions in question are not actually capable of handling input with sizes larger than what can be stored in a signed 32-bit integer, making the use of size_t here misleading at best. git-svn-id: https://svn.eduke32.com/eduke32@7673 1a8010ca-5511-0410-912e-c29ae57300e0 # Conflicts: # source/build/src/polymost.cpp # source/build/src/texcache.cpp # source/build/src/tilepacker.cpp
314 lines
7.7 KiB
C
314 lines
7.7 KiB
C
// On-screen display (ie. console)
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// for the Build Engine
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// by Jonathon Fowler (jf@jonof.id.au)
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#ifndef osd_h_
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#define osd_h_
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#include "vfs.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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#include "mutex.h"
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typedef struct {
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int32_t numparms;
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const char *name;
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const char **parms;
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const char *raw;
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} osdfuncparm_t;
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using osdcmdptr_t = osdfuncparm_t const * const;
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const char *OSD_StripColors(char *outBuf, const char *inBuf);
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#define OSDDEFAULTMAXLINES 128
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#define OSDEDITLENGTH 512
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#define OSDMINHISTORYDEPTH 32
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#define OSDMAXHISTORYDEPTH 256
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#define OSDBUFFERSIZE 32768
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#define OSDDEFAULTROWS 20
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#define OSDDEFAULTCOLS 60
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#define OSDLOGCUTOFF 131072
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#define OSDMAXSYMBOLS 512
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enum cvartype_t
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{
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CVAR_FLOAT = 0x00000001,
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CVAR_INT = 0x00000002,
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CVAR_UINT = 0x00000004,
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CVAR_BOOL = 0x00000008,
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CVAR_STRING = 0x00000010,
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CVAR_DOUBLE = 0x00000020,
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CVAR_READONLY = 0x00000040,
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CVAR_MULTI = 0x00000080,
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CVAR_NOSAVE = 0x00000100,
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CVAR_FUNCPTR = 0x00000200,
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CVAR_RESTARTVID = 0x00000400,
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CVAR_INVALIDATEALL = 0x00000800,
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CVAR_INVALIDATEART = 0x00001000,
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CVAR_MODIFIED = 0x00002000,
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CVAR_TYPEMASK = CVAR_FLOAT | CVAR_DOUBLE | CVAR_INT | CVAR_UINT | CVAR_BOOL | CVAR_STRING
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};
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typedef struct _symbol
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{
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const char *name;
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struct _symbol *next;
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const char *help;
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int32_t(*func)(osdcmdptr_t);
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} osdsymbol_t;
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typedef struct
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{
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const char *name;
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const char *desc;
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union
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{
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void * ptr;
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int32_t * i32;
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uint32_t * u32;
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float * f;
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double * d;
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char *const string;
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};
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uint32_t flags; // see cvartype_t
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int32_t const min;
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int32_t const max; // for string, is the length
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} osdcvardata_t;
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typedef struct
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{
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osdcvardata_t *pData;
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// default value for cvar, assigned when var is registered
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union
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{
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int32_t i32;
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uint32_t u32;
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float f;
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double d;
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} defaultValue;
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} osdcvar_t;
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// version string
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typedef struct
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{
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char *buf;
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uint8_t len;
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uint8_t shade;
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uint8_t pal;
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} osdstr_t;
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// command prompt editing
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typedef struct
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{
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char *buf; // [OSDEDITLENGTH+1]; // editing buffer
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char *tmp; // [OSDEDITLENGTH+1]; // editing buffer temporary workspace
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int16_t len, pos; // length of characters and position of cursor in buffer
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int16_t start, end;
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} osdedit_t;
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// main text buffer
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typedef struct
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{
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// each character in the buffer also has a format byte containing shade and color
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char *buf;
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char *fmt;
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int32_t pos; // position next character will be written at
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int32_t lines; // total number of lines in buffer
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int32_t maxlines; // max lines in buffer
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} osdtext_t;
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// history display
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typedef struct
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{
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char *buf[OSDMAXHISTORYDEPTH];
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int32_t maxlines; // max entries in buffer, ranges from OSDMINHISTORYDEPTH to OSDMAXHISTORYDEPTH
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int32_t pos; // current buffer position
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int32_t lines; // entries currently in buffer
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int32_t total; // total number of entries
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int32_t exec; // number of lines from the head of the history buffer to execute
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} osdhist_t;
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// active display parameters
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typedef struct
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{
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char const *errorfmt;
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char const *highlight;
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int32_t promptshade, promptpal;
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int32_t editshade, editpal;
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int32_t textshade, textpal;
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int32_t mode;
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int32_t rows; // # lines of the buffer that are visible
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int32_t cols; // width of onscreen display in text columns
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uint16_t head; // topmost visible line number
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int8_t scrolling;
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} osddraw_t;
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typedef struct
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{
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buildvfs_FILE fp;
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int32_t cutoff;
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int32_t errors;
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int32_t lines;
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} osdlog_t;
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typedef struct
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{
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osdtext_t text;
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osdedit_t editor;
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osdhist_t history;
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osddraw_t draw;
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osdstr_t version;
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uint32_t flags; // controls initialization, etc
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osdcvar_t *cvars;
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int32_t numcvars;
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osdsymbol_t *symbols;
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osdsymbol_t *symbptrs[OSDMAXSYMBOLS];
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int32_t numsymbols;
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int32_t execdepth; // keeps track of nested execution
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mutex_t mutex;
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int32_t keycode;
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osdlog_t log;
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} osdmain_t;
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extern osdmain_t *osd;
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extern buildvfs_FILE osdlog;
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extern const char* osdlogfn;
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enum osdflags_t
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{
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// OSD_INITIALIZED = 0x00000001,
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OSD_DRAW = 0x00000002,
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OSD_CAPTURE = 0x00000004,
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OSD_OVERTYPE = 0x00000008,
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OSD_SHIFT = 0x00000010,
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OSD_CTRL = 0x00000020,
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OSD_CAPS = 0x00000040,
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OSD_PROTECTED = 0x00000080,
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};
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#define OSD_ALIAS (int (*)(osdcmdptr_t))0x1337
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#define OSD_UNALIASED (int (*)(osdcmdptr_t))0xDEAD
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#define OSDCMD_OK 0
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#define OSDCMD_SHOWHELP 1
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int OSD_ParsingScript(void);
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int OSD_OSDKey(void);
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int OSD_GetTextMode(void);
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void OSD_SetTextMode(int mode);
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int OSD_Exec(const char *szScript);
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// Get shade and pal index from the OSD format buffer.
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void OSD_GetShadePal(const char *ch, int *shd, int *pal);
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int OSD_GetCols(void);
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int OSD_IsMoving(void);
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int OSD_GetRowsCur(void);
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// initializes things
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void OSD_Init(void);
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// cleans things up. these comments are retarded.
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void OSD_Cleanup(void);
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// sets the file to echo output to
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void OSD_SetLogFile(const char *fn);
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// sets the functions the OSD will call to interrogate the environment
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void OSD_SetFunctions(void (*drawchar)(int, int, char, int, int),
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void (*drawstr)(int, int, const char *, int, int, int),
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void (*drawcursor)(int, int, int, int),
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int (*colwidth)(int),
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int (*rowheight)(int),
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void (*clearbg)(int, int),
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int32_t (*gtime)(void),
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void (*showosd)(int));
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// sets the parameters for presenting the text
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void OSD_SetParameters(int promptShade, int promptPal, int editShade, int editPal, int textShade, int textPal,
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char const *errorStr, char const *highlight, uint32_t flags);
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// sets the scancode for the key which activates the onscreen display
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void OSD_CaptureKey(uint8_t scanCode);
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// handles keyboard input when capturing input. returns 0 if key was handled
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// or the scancode if it should be handled by the game.
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int OSD_HandleScanCode(uint8_t scanCode, int keyDown);
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int OSD_HandleChar(char ch);
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// handles the readjustment when screen resolution changes
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void OSD_ResizeDisplay(int w,int h);
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// captures and frees osd input
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void OSD_CaptureInput(int cap);
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// sets the console version string
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void OSD_SetVersion(const char *pszVersion, int osdShade, int osdPal);
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// shows or hides the onscreen display
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void OSD_ShowDisplay(int onf);
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// draw the osd to the screen
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void OSD_Draw(void);
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// just like printf
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void OSD_Printf(const char *fmt, ...) ATTRIBUTE((format(printf,1,2)));
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// just like puts
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void OSD_Puts(const char *str);
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// executes buffered commands
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void OSD_DispatchQueued(void);
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// executes a string
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void OSD_Dispatch(const char *cmd);
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// registers a function
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// name = name of the function
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// help = a short help string
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// func = the entry point to the function
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int OSD_RegisterFunction(const char *pszName, const char *pszDesc, int (*func)(osdcmdptr_t));
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int osdcmd_cvar_set(osdcmdptr_t parm);
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void OSD_RegisterCvar(osdcvardata_t * cvar, int (*func)(osdcmdptr_t));
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void OSD_WriteAliases(buildvfs_FILE fp);
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void OSD_WriteCvars(buildvfs_FILE fp);
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static inline void OSD_SetHistory(int idx, const char *src)
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{
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osd->history.buf[idx] = (char *)Xmalloc(OSDEDITLENGTH);
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Bstrncpyz(osd->history.buf[idx], src, OSDEDITLENGTH);
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}
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extern int osdcmd_restartvid(osdcmdptr_t parm);
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extern void M32RunScript(const char *s);
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#ifdef __cplusplus
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}
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#endif
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#endif // osd_h_
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