raze-gles/source/build
terminx 4beaeb5426 Don't check clip objects for sprites in the keepaway() loop in clipmove()
This prevents some hilarious issues with deadly wall decorations. The "side blocker" clip lines that already exist for these sprites should already prevent the kinds of clipping issues this loop is intended to address, anyway.

git-svn-id: https://svn.eduke32.com/eduke32@7835 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:23:40 +02:00
..
doc Trailing whitespace. 2017-06-27 11:01:22 +00:00
include Allow reading vec3_whatever_t as vec2 directly 2019-09-20 15:23:28 +02:00
src Don't check clip objects for sprites in the keepaway() loop in clipmove() 2019-09-20 15:23:40 +02:00
buildlic.txt The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
Dependencies.mak Use FORCE_INLINE and CONSTEXPR where appropriate in the Q16 fixed point math library 2019-09-19 14:30:22 +02:00