raze-gles/source/core/rendering/scene
Christoph Oelckers 4bd44f9d62 - flat sprites use different visibility rules.
Hooray, Build engine, yet another totally nonsensical magic factor with absolutely no reason why...
2021-04-07 12:58:45 +02:00
..
hw_bunchdrawer.cpp - fixed a major clipping issue with the new renderer. 2021-04-07 00:02:36 +02:00
hw_bunchdrawer.h - fixed a major clipping issue with the new renderer. 2021-04-07 00:02:36 +02:00
hw_clipper.cpp - finally got mirrors working. 2021-03-23 21:23:49 +01:00
hw_clipper.h - finally got mirrors working. 2021-03-23 21:23:49 +01:00
hw_drawinfo.cpp - fixed a major clipping issue with the new renderer. 2021-04-07 00:02:36 +02:00
hw_drawinfo.h - fixed view clipping for portal sectors. 2021-04-06 19:25:40 +02:00
hw_drawlist.cpp - use LGPLv2 for all Raze specific render code. 2021-04-02 18:22:54 +02:00
hw_drawlist.h - wall sprite WIP. 2021-03-27 13:22:34 +01:00
hw_drawlistadd.cpp - use LGPLv2 for all Raze specific render code. 2021-04-02 18:22:54 +02:00
hw_drawstructs.h - Cleanup of the voxel code. 2021-04-05 18:05:43 +02:00
hw_flats.cpp - flat sprites use different visibility rules. 2021-04-07 12:58:45 +02:00
hw_portal.cpp - fixed view clipping for portal sectors. 2021-04-06 19:25:40 +02:00
hw_portal.h - better handling for Duke's scrolling cloudy skies. 2021-04-04 20:35:38 +02:00
hw_sky.cpp - better handling for Duke's scrolling cloudy skies. 2021-04-04 20:35:38 +02:00
hw_skyportal.cpp - fixed sky rendering in palette emulation mode. 2021-04-05 21:53:19 +02:00
hw_sprites.cpp - ensure that all HWSprites are oriented with z1 > z2. 2021-04-07 12:31:47 +02:00
hw_walls.cpp - must set up fog before textures. 2021-04-07 10:30:49 +02:00