raze-gles/source
Christoph Oelckers 34bda2c962 - address excessive view swaying in Blood.
It is totally unclear what happened here in the original code, but the info apparently never reached the place where it's being checked. BloodGDX just ignores it so we do now, too.
2021-03-01 19:28:47 +01:00
..
build - use local screen size variables in automap code. 2021-02-27 12:30:20 +01:00
common - fixed size setup for most menus. 2021-03-01 13:08:10 +01:00
core - use real fog, even in palette emulation mode. 2021-02-27 13:30:52 +01:00
games - address excessive view swaying in Blood. 2021-03-01 19:28:47 +01:00
glbackend - use real fog, even in palette emulation mode. 2021-02-27 13:30:52 +01:00
libsmackerdec - fixed the noisiest value truncation warnings after shortly re-enabling them in the compiler, plus a few places where the warning pointed to incorrect code. 2020-09-26 11:59:24 +02:00
platform - Remove leftover Ion Fury stuffs causing log errors like "Script error, 'D:/Program Files (x86)/Steam/steamapps/common/Ion Fury/fury.grpinfo" line 10: Warning: GRP without game defined. Ignoring'". 2020-09-25 18:06:06 +10:00
thirdparty - macOS backend update, plus moving base64.cpp around. 2020-09-27 16:12:50 +02:00
CMakeLists.txt - Blood, Duke & SW: Create new backend chasecam function and replace game-specific versions with it. 2021-02-18 21:47:37 +11:00
g_pch.h - cleaned up the remaining dependencies on windows.h 2020-02-03 21:30:57 +01:00
gitinfo.cpp - rewrote the screenshot code to use m_png as its backend. 2019-11-02 12:59:59 +01:00