raze-gles/source
Christoph Oelckers 4a9f0248d7 - removed the texture ID cache.
Although this initially helped, it was only because it partially covered up the issues from the real problem which was using the sampler properties of the texture offsets.
With that one fixed this cache became pointless.
2019-10-19 10:40:47 +02:00
..
audiolib - transitioned project to CMake and deleted most of the old build system. 2019-09-22 23:15:46 +02:00
blood - fixed bad endif() placing in CMake projects 2019-10-17 08:44:01 +02:00
build - removed the texture ID cache. 2019-10-19 10:40:47 +02:00
common - make the engine consistently use BGRA data - the internal palettes were still RGBA, which caused problems down the line. 2019-10-19 10:22:02 +02:00
duke3d - disabled console lockout option as a modding feature. 2019-10-19 00:27:34 +02:00
glad - use full GL 4.6 API. 2019-09-16 17:52:14 +02:00
glbackend - removed the texture ID cache. 2019-10-19 10:40:47 +02:00
libsmackerdec - added NBlood source. 2019-09-20 00:42:45 +02:00
libxmp-lite - transitioned project to CMake and deleted most of the old build system. 2019-09-22 23:15:46 +02:00
mact - removed most extern "C" from the rest of the code base. 2019-09-21 20:14:34 +02:00
platform - added stripped down versions of GZDoom's texture classes 2019-10-05 19:38:25 +02:00
rr - silenced a few warnings. 2019-10-18 17:55:22 +02:00
sw - silenced a few warnings. 2019-10-18 17:55:22 +02:00
thirdparty - removed miniz which is no longer in use. 2019-10-05 08:47:12 +02:00
CMakeLists.txt - hictinting cleanup. 2019-10-17 20:29:58 +02:00
g_pch.h - project rework to shorten compile times. 2019-10-16 23:09:02 +02:00
sdlappicon.cpp - transitioned project to CMake and deleted most of the old build system. 2019-09-22 23:15:46 +02:00
version.h - fixed the setup. 2019-09-23 01:28:18 +02:00