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cycler.cpp
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cycler.h
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d_event.cpp
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- mouse code update.
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2020-09-28 22:36:43 +02:00 |
d_eventbase.h
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- mouse code update.
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2020-09-28 22:36:43 +02:00 |
d_gui.h
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- backend update to make the ZScript compiler work.
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2020-06-14 18:58:30 +02:00 |
fcolormap.h
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g_input.h
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- do not call handleEvents outside the main loop.
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2020-08-16 10:00:13 +02:00 |
gstrings.h
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i_interface.cpp
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- engine updates from GZDoom.
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2020-09-27 16:12:50 +02:00 |
i_interface.h
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- mouse code update.
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2020-09-28 22:36:43 +02:00 |
i_net.cpp
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- fixed i_net's GetPlayerName function's indexing.
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2020-09-27 16:12:51 +02:00 |
i_net.h
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- this should be all we need from GZDoom to hook up the main loop.
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2020-08-30 09:32:34 +02:00 |
i_specialpaths.h
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m_joy.cpp
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- backend update to make the ZScript compiler work.
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2020-06-14 18:58:30 +02:00 |
m_joy.h
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m_random.cpp
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m_random.h
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namedef.h
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- engine updates from GZDoom.
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2020-09-27 16:12:50 +02:00 |
palettecontainer.cpp
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- engine updates from GZDoom.
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2020-09-27 16:12:50 +02:00 |
palettecontainer.h
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- use constexpr for translation utilities
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2020-08-15 10:22:07 +02:00 |
printf.h
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- use CCMDs for Exhumed's input where applicable.
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2020-08-23 16:11:18 +02:00 |
renderstyle.cpp
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renderstyle.h
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sc_man.cpp
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- render backend update from GZDoom, mostly minor stuff.
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2020-09-27 16:12:51 +02:00 |
sc_man.h
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- added a list compare function to FScanner.
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2020-09-15 21:21:16 +02:00 |
sc_man_scanner.re
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sc_man_tokens.h
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serialize_obj.h
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serializer.cpp
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- engine updates from GZDoom.
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2020-09-27 16:12:50 +02:00 |
serializer.h
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- engine updates from GZDoom.
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2020-09-27 16:12:50 +02:00 |
serializer_internal.h
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- engine updates from GZDoom.
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2020-09-27 16:12:50 +02:00 |
st_start.h
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- backend update to make the ZScript compiler work.
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2020-06-14 18:58:30 +02:00 |
startupinfo.h
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stats.cpp
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stats.h
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- engine updates from GZDoom.
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2020-09-27 16:12:50 +02:00 |
stringtable.cpp
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- engine updates from GZDoom.
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2020-09-27 16:12:50 +02:00 |
stringtable.h
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- added a parser for World Tour's language files.
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2020-09-05 21:33:04 +02:00 |
v_colortables.cpp
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v_colortables.h
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