raze-gles/polymer/eduke32
helixhorned 48e73c65df player.c: factor out large A_ShootWithZvel() block into A_ShootHardcoded()
The block is taken over verbatim; 'vec3_t srcvect' is passed by value.

The primary purpose of this is that it's easier to compare custom projectile
behavior in A_ShootCustom() with the hardcoded one by reading the code
of these two functions. For example, this may be of use to modders wishing
to emulate a hardcoded projectile.

DONT_BUILD.

git-svn-id: https://svn.eduke32.com/eduke32@5435 1a8010ca-5511-0410-912e-c29ae57300e0
2015-11-21 12:42:47 +00:00
..
build Mapster32: in drawspritelabel(), use fixed background color. 2015-11-20 20:26:52 +00:00
jit
package Mapster32: add byte array editorcolors[256] to m32script variables. 2015-11-20 20:26:51 +00:00
platform
rsrc
source player.c: factor out large A_ShootWithZvel() block into A_ShootHardcoded() 2015-11-21 12:42:47 +00:00
_clang-format
Android.mk Add colmatch to Android Makefile. DONT_BUILD. 2015-10-21 19:54:09 +00:00
eduke32.sln
eduke32.vcxproj
eduke32.vcxproj.filters
Makefile
Makefile.common
Makefile.deps
Makefile.msvc