raze-gles/polymer/eduke32/samples
helixhorned cc7110c18f - Add new trueror1.map that showcases the functionality and limitations of
the additional rendering pass
- Remove r_preview_mouseaim cvar from the game, since it's only for Mapster
- sdlmusic.c: (Failed) attempt to fix a call of waitpid() with a non-existent
  process ID in the external MIDI playing code. I think there's a race there...

git-svn-id: https://svn.eduke32.com/eduke32@2025 1a8010ca-5511-0410-912e-c29ae57300e0
2011-09-15 17:04:37 +00:00
..
_clipshape0.map Fixes quite a few nasty bugs with the new clipping code, including the crash. Clip shapes are now loaded from _clipshape0.map through _clipshape9.map (no break like when loading tiles, just see if each is present). Mapster32: insert some safety code for sprites with sectnum<0. Because this is still a bad thing, have the m32script corruption checker catch this and run it periodically from EVENT_DRAW2DSCREEN. Also draw such sprites in 2D mode with a blood-red color, and make them draggable. Remove set[sector,wall,sprite] commands. 2010-10-31 19:54:03 +00:00
a.m32 * game and editor: emit a warning when a search-path directory specified 2011-09-01 18:37:53 +00:00
duke3d.def.sample minor change in duke3d.def.sample to link to the wiki, but it still needs a major overhaul 2011-07-28 21:10:59 +00:00
enhance.con.sample gut and update enhance.con.sample 2011-08-20 23:28:02 +00:00
m32script_ex.map Mapster32: make sector keep old firstwall when adding inner loop, rewrite setfirstwall to use malloc'ed memory for temp storage instead of end of sector[], reintroduce correct searchwall determination in Polymer mouse picker (intersection of xy projection of aiming ray with wall); added commands to m32script: shiftvarvar[lr], ifhighlighted, ifin3dmode, updatehighlight, sethighlight; coded prototype terrain helper based on isolines and triangle strips. 2010-09-30 23:05:40 +00:00
ror.map git-svn-id: https://svn.eduke32.com/eduke32@1653 1a8010ca-5511-0410-912e-c29ae57300e0 2010-05-25 11:00:42 +00:00
spriteclip.txt Too much stuff for one commit. 2011-01-16 00:23:39 +00:00
tests.m32 Lots of M32script tweaks: 2011-08-03 17:22:25 +00:00
trueror1.map - Add new trueror1.map that showcases the functionality and limitations of 2011-09-15 17:04:37 +00:00
weapons.con.sample weapons.con.sample: fix a potential bug modders may encounter: use the special G_Draw temp variables in G_DrawWeaponTile(_crystal) instead of the ones intended for individual drawing states 2011-08-27 05:08:31 +00:00