raze-gles/polymer/eduke32/source/lunatic
helixhorned 4f88aaf4d2 Retire global 'lastvisinc'.
It was only ever used as upper bound to the time that a visibility change
decays, but since it does that in an exponential fashion, there's really
no point.

git-svn-id: https://svn.eduke32.com/eduke32@3961 1a8010ca-5511-0410-912e-c29ae57300e0
2013-07-18 18:08:13 +00:00
..
doc Lunatic: document previous additions and more of the existing stuff. 2013-07-13 21:05:04 +00:00
m32 Rename the external 'gethitickms()' to 'gethiticks()'. 2013-07-07 20:59:05 +00:00
test Lunatic: revamp sector changing/updating functions of sprites. 2013-07-13 21:04:57 +00:00
util Lunatic: first prototype of map-text saving. 2013-05-06 19:43:34 +00:00
bcarray.lua Lunatic: make palette_t a bcarray-generated type, various tweaks. 2013-04-05 17:53:03 +00:00
bcheck.lua Lunatic: don't register con.action/move/ai by name, make these return a cdata. 2013-06-30 20:38:39 +00:00
bitar.lua Lunatic: prototypical gamevar serialization, currently very CON-centric. 2013-05-20 19:31:42 +00:00
con_lang.lua Lunatic: rework weapondata_t __newindex handling for the sound members. 2013-07-13 21:04:59 +00:00
control.lua Retire global 'lastvisinc'. 2013-07-18 18:08:13 +00:00
defs.ilua Retire global 'lastvisinc'. 2013-07-18 18:08:13 +00:00
defs_common.lua Lunatic: revamp sector changing/updating functions of sprites. 2013-07-13 21:04:57 +00:00
defs_m32.ilua Lunatic: provide access to actor-tsprite. 2013-02-01 13:05:20 +00:00
dis_x64.lua Lunatic: add LuaJIT's 'dump' module, printing traced bytecode, IR and mcode. 2013-03-24 18:54:14 +00:00
dis_x86.lua Lunatic: add LuaJIT's 'dump' module, printing traced bytecode, IR and mcode. 2013-03-24 18:54:14 +00:00
dump.lua Lunatic: add LuaJIT's 'dump' module, printing traced bytecode, IR and mcode. 2013-03-24 18:54:14 +00:00
dynsymlist Retire global 'lastvisinc'. 2013-07-18 18:08:13 +00:00
dynsymlist_m32 Rename the external 'gethitickms()' to 'gethiticks()'. 2013-07-07 20:59:05 +00:00
engine_maptext.lua Lunatic: various unrelated changes and more documentation. 2013-07-07 20:58:57 +00:00
listglobals.sh lunatic/listglobals.sh: allow passing multiple file names. 2013-06-30 20:38:37 +00:00
lunacon.lua Lunatic: revamp sector changing/updating functions of sprites. 2013-07-13 21:04:57 +00:00
lunatic_game.c Lunatic: call G_ShowView() using the Lua C API and not through the FFI. 2013-07-13 21:04:49 +00:00
lunatic_game.h Lunatic: cancel logo on EVENT_LOGO error, fix CON mulscale and writable gv. 2013-03-24 18:52:41 +00:00
lunatic_m32.c Lunatic: fix stack discipline. 2013-01-01 15:24:11 +00:00
lunatic_m32.h Lunatic reorganization part 2: split into engine and editor/game parts. 2012-11-10 20:59:00 +00:00
profdemo.lua Lunatic: a couple of small changes. 2013-01-06 18:56:45 +00:00
randgen.lua Rename the external 'gethitickms()' to 'gethiticks()'. 2013-07-07 20:59:05 +00:00
savegame.lua Lunatic: many changes, motivated by writing test "helixspawner". 2013-07-04 19:38:42 +00:00
stat.lua Lunatic: a couple of small changes. 2013-01-06 18:56:45 +00:00
strict.lua Lunatic t.: handle prefix-problematic commands for real, definelevelname, ... 2012-06-17 19:45:37 +00:00
test.elua Lunatic: rework weapondata_t __newindex handling for the sound members. 2013-07-13 21:04:59 +00:00
v.lua Lunatic: fixups and debugging helpers. 2013-02-28 17:30:04 +00:00
xmath.lua Lunatic: slight Makefile tweak for Windows preparation. 2013-07-07 20:59:14 +00:00