mirror of
https://github.com/ZDoom/raze-gles.git
synced 2025-01-17 21:10:53 +00:00
46e0b16370
* do not check the clipper in the collection pass to reduce number of bunches. Clipping here brings no performance gain. * fixed the loop reset in FindClosestBunch to actually process the array's first element. |
||
---|---|---|
.. | ||
hw_bunchdrawer.cpp | ||
hw_bunchdrawer.h | ||
hw_clipper.cpp | ||
hw_clipper.h | ||
hw_drawinfo.cpp | ||
hw_drawinfo.h | ||
hw_drawlist.cpp | ||
hw_drawlist.h | ||
hw_drawlistadd.cpp | ||
hw_drawstructs.h | ||
hw_flats.cpp | ||
hw_portal.cpp | ||
hw_portal.h | ||
hw_sky.cpp | ||
hw_skyportal.cpp | ||
hw_walls.cpp |