mirror of
https://github.com/ZDoom/raze-gles.git
synced 2025-02-20 18:42:20 +00:00
* do not check the clipper in the collection pass to reduce number of bunches. Clipping here brings no performance gain. * fixed the loop reset in FindClosestBunch to actually process the array's first element. |
||
---|---|---|
.. | ||
scene | ||
hw_entrypoint.cpp | ||
render.h |