..
_polymost.cpp
- cleanup of 'gotpic' handling.
2021-05-10 20:13:28 +02:00
actors.cpp
- fixed the remaining warnings.
2021-05-12 21:50:01 +02:00
actors_d.cpp
- engine side preparations for Duke Statusbar scriptification.
2021-05-15 10:44:35 +02:00
actors_lava.cpp
- fixed all warnings in Duke.
2021-05-12 21:50:01 +02:00
actors_r.cpp
- engine side preparations for Duke Statusbar scriptification.
2021-05-15 10:44:35 +02:00
animatesprites_d.cpp
- moved all font setup out of the C++ code.
2021-05-31 21:20:31 +02:00
animatesprites_r.cpp
- moved all font setup out of the C++ code.
2021-05-31 21:20:31 +02:00
bowling.cpp
- made DukeActor::s a pointer.
2021-04-15 19:21:43 +02:00
ccmds.cpp
- removed the native versions of Duke's and RR's status bar.
2021-05-15 17:15:29 +02:00
cheats.cpp
- engine side preparations for Duke Statusbar scriptification.
2021-05-15 10:44:35 +02:00
concmd.h
- tabification of new sources and replacement of the CON instruction symbols.
2020-06-21 22:55:09 +02:00
condef.h
- added the remaining CON features from EDuke 2.x
2020-09-17 23:06:54 +02:00
conlabel.h
- Duke: added missing include guard to conlabel.h.
2020-10-11 14:30:42 +02:00
conlabeldef.h
- Blood/Duke/RR/SW: Unify the player's horizon function.
2020-09-20 20:01:36 +10:00
constants.h
- Duke/RR: Don't delete master switch sprites.
2021-04-04 13:01:32 +02:00
d_menu.cpp
- make all games return to the main menu when the game is ended with F10.
2021-05-04 11:32:09 +02:00
dispatch.cpp
- moved all font setup out of the C++ code.
2021-05-31 21:20:31 +02:00
duke3d.h
- reorganized loading of textures.
2021-06-01 11:05:26 +02:00
dukeactor.h
- made DukeActor::s a pointer.
2021-04-15 19:21:43 +02:00
flags_d.cpp
- add some hackery to deal with WT's bosses.
2021-05-29 13:12:50 +02:00
flags_r.cpp
- engine side preparations for Duke Statusbar scriptification.
2021-05-15 10:44:35 +02:00
funct.h
- removed the native versions of Duke's and RR's status bar.
2021-05-15 17:15:29 +02:00
game.cpp
- reorganized loading of textures.
2021-06-01 11:05:26 +02:00
game_misc.cpp
- implemented all needed font overrides for localization.
2021-05-31 21:20:31 +02:00
gamedef.cpp
- fixed the remaining warnings.
2021-05-12 21:50:01 +02:00
gameexec.cpp
- engine side preparations for Duke Statusbar scriptification.
2021-05-15 10:44:35 +02:00
gameloop.cpp
- split the screen job code into a generic and a Raze specific part.
2021-05-22 01:35:50 +02:00
gamevar.cpp
- fixed all warnings in Duke.
2021-05-12 21:50:01 +02:00
gamevar.h
- use an actor pointer in Get/SetGameVarID's parameters to weed out the ordering screwups.
2020-11-03 19:21:43 +01:00
global.cpp
- Blood, Duke & SW: Create new backend chasecam function and replace game-specific versions with it.
2021-02-18 21:47:37 +11:00
global.h
- merged the few remaining contents of mmulti.h into d_net.h
2021-05-03 19:01:00 +02:00
hudweapon_d.cpp
- fixed all warnings in Duke.
2021-05-12 21:50:01 +02:00
hudweapon_r.cpp
- fixed all warnings in Duke.
2021-05-12 21:50:01 +02:00
inlines.h
Merge branch 'scriptable_cutscenes' into newrenderer
2021-05-02 22:37:46 +02:00
input.cpp
- fixed the remaining warnings.
2021-05-12 21:50:01 +02:00
namelist_d.h
- engine side preparations for Duke Statusbar scriptification.
2021-05-15 10:44:35 +02:00
namelist_r.h
- engine side preparations for Duke Statusbar scriptification.
2021-05-15 10:44:35 +02:00
names.h
- ported the TitleScreen class.
2021-04-30 20:08:23 +02:00
names_d.h
- added texture aliases so that tiles can given real names in the texture manager.
2020-10-06 19:26:22 +02:00
names_r.h
- added texture aliases so that tiles can given real names in the texture manager.
2020-10-06 19:26:22 +02:00
noise.cpp
- made DukeActor::s a pointer.
2021-04-15 19:21:43 +02:00
player.cpp
- ported Duke and RR status bars.
2021-05-15 14:27:32 +02:00
player_d.cpp
- engine side preparations for Duke Statusbar scriptification.
2021-05-15 10:44:35 +02:00
player_r.cpp
- RR: fixed double negation in pitch math when throwing dynamite.
2021-05-20 19:06:11 +02:00
player_w.cpp
- made DukeActor::s a pointer.
2021-04-15 19:21:43 +02:00
prediction.cpp
- removed the native versions of Duke's and RR's status bar.
2021-05-15 17:15:29 +02:00
prediction.h
- gamecontrol: Initial setup of PlayerAngle
struct and deployment within Duke.
2020-10-07 23:13:29 +11:00
premap.cpp
- split the screen job code into a generic and a Raze specific part.
2021-05-22 01:35:50 +02:00
premap_d.cpp
- forgot to save these.
2021-04-30 20:08:35 +02:00
premap_r.cpp
- fixed all warnings in Duke.
2021-05-12 21:50:01 +02:00
render.cpp
- fixed the remaining warnings.
2021-05-12 21:50:01 +02:00
savegame.cpp
- engine side preparations for Duke Statusbar scriptification.
2021-05-15 10:44:35 +02:00
sbar.cpp
- removed the native versions of Duke's and RR's status bar.
2021-05-15 17:15:29 +02:00
sectors.cpp
- fixed the remaining warnings.
2021-05-12 21:50:01 +02:00
sectors_d.cpp
Merge branch 'master' into newrenderer2
2021-04-15 19:34:03 +02:00
sectors_r.cpp
Merge branch 'master' into newrenderer2
2021-04-15 19:34:03 +02:00
soundefs.h
- constant cleanup.
2020-07-06 13:26:26 +02:00
sounds.cpp
- split the screen job code into a generic and a Raze specific part.
2021-05-22 01:35:50 +02:00
sounds.h
- Cutscene support in Blood.
2021-04-30 20:08:34 +02:00
spawn.cpp
. Duke: made the 'lonely effector' error non fatal.
2021-05-08 15:41:49 +02:00
spawn_d.cpp
- add some hackery to deal with WT's bosses.
2021-05-29 13:12:50 +02:00
spawn_r.cpp
- engine side preparations for Duke Statusbar scriptification.
2021-05-15 10:44:35 +02:00
types.h
- removed the indirection for the global arrays.
2021-05-21 14:32:01 +02:00