raze-gles/polymer/eduke32
2017-01-23 11:20:42 +00:00
..
build SDL2: Fix handling of the numpad keys. 2017-01-23 11:20:17 +00:00
jit Bump LuaJIT to git HEAD >= 2.0.4. BUILD_LUNATIC. 2017-01-05 05:30:34 +00:00
package weapons.con.sample: Use full precision when applying weapon scaling. 2017-01-23 11:20:42 +00:00
platform Bump LuaJIT to git HEAD >= 2.0.4. BUILD_LUNATIC. 2017-01-05 05:30:34 +00:00
rsrc Remove trailing whitespace from anything we don't need to rebase from an upstream. 2016-06-05 04:46:28 +00:00
source G_DrawTileScaled: Shift the draw offsets left by 16 before applying weapon scaling 2017-01-23 11:20:20 +00:00
_clang-format The great cleanup continues. This one also adds a new feature, SFLAG_WAKEUPBADGUYS. When awoken (changed to an active actor), any sprite with this flag set will wake up any enemy it has line of sight with. 2016-08-27 01:40:46 +00:00
Android.mk Add xmp.c to Android.mk. 2017-01-23 11:20:14 +00:00
eduke32.sln Rename a couple of things in the VS project. DONT_BUILD. 2017-01-18 22:22:20 +00:00
eduke32.vcxproj Remove MACT mouse.c. DONT_BUILD. 2017-01-18 22:22:35 +00:00
eduke32.vcxproj.filters Remove MACT mouse.c. DONT_BUILD. 2017-01-18 22:22:35 +00:00
Makefile Remove MACT mouse.c. DONT_BUILD. 2017-01-18 22:22:35 +00:00
Makefile.common Makefile: Use the override keyword when implicitly disabling Polymer and libvpx when USE_OPENGL=0. 2017-01-23 11:20:08 +00:00
Makefile.deps Remove MACT mouse.c. DONT_BUILD. 2017-01-18 22:22:35 +00:00
Makefile.msvc Remove MACT mouse.c. DONT_BUILD. 2017-01-18 22:22:35 +00:00