raze-gles/source
Christoph Oelckers 43a9be0ad0 - removed Blood's loadboard replacement hook.
It never calls engineLoadBoard but always its own map loading function directly.
2020-09-22 22:38:08 +02:00
..
blood - removed Blood's loadboard replacement hook. 2020-09-22 22:38:08 +02:00
build - removed Blood's loadboard replacement hook. 2020-09-22 22:38:08 +02:00
common - added support for SSI containers to the file system. 2020-09-19 10:07:53 +02:00
core - removed redundant null entry in 'give' types. 2020-09-22 08:40:33 +02:00
exhumed - DrawCrosshair(): Factor in Blood's adjustable horizon which defaults to 90. 2020-09-22 07:29:52 +10:00
games/duke - DrawCrosshair(): Factor in Blood's adjustable horizon which defaults to 90. 2020-09-22 07:29:52 +10:00
glbackend - always use the containing sector's fog when rendering sprites. 2020-09-20 20:39:11 +02:00
libsmackerdec - fixed the cheat handler. 2020-07-25 17:25:21 +02:00
platform - removed Softpoly from the startup screen and its enabling define in the project. 2020-09-20 21:15:16 +02:00
sw - DrawCrosshair(): Factor in Blood's adjustable horizon which defaults to 90. 2020-09-22 07:29:52 +10:00
thirdparty - added missing terminator to Base64 encoder. 2020-09-07 23:32:58 +02:00
__autostart.cpp - added the softpoly and Vulkan backend code fron GZDoom. 2020-05-31 10:53:11 +02:00
CMakeLists.txt - removed Softpoly from the startup screen and its enabling define in the project. 2020-09-20 21:15:16 +02:00
g_pch.h - cleaned up the remaining dependencies on windows.h 2020-02-03 21:30:57 +01:00
gitinfo.cpp - rewrote the screenshot code to use m_png as its backend. 2019-11-02 12:59:59 +01:00
zzautozend.cpp - added the softpoly and Vulkan backend code fron GZDoom. 2020-05-31 10:53:11 +02:00