raze-gles/source/core/menu
Christoph Oelckers 435e13dfa4 cleanup of the timer interface.
* rewrote all uses of timerSetCallback. Most were unnecessary or long obsolete, the sound updates need to run per frame, not per tic and the UI tickers need to be handled in the main loop anyway.
* Use a more precise timer to animate the menu transition.
* uncouple other menu animations from the game timer.
2020-08-25 19:42:11 +02:00
..
imagescroller.cpp - added some predefined fullscreen modes 2020-08-24 20:25:53 +02:00
joystickmenu.cpp - backend update to make the ZScript compiler work. 2020-06-14 18:58:30 +02:00
listmenu.cpp cleanup of the timer interface. 2020-08-25 19:42:11 +02:00
loadsavemenu.cpp - removed some Build related includes from core code. 2020-06-20 18:01:02 +02:00
menu.cpp cleanup of the timer interface. 2020-08-25 19:42:11 +02:00
menu.h cleanup of the timer interface. 2020-08-25 19:42:11 +02:00
menudef.cpp - transitioned most parts of the menu to the backend's draw functionality. 2020-07-02 01:17:45 +02:00
menuinput.cpp - backend update to make the ZScript compiler work. 2020-06-14 18:58:30 +02:00
messagebox.cpp cleanup of the timer interface. 2020-08-25 19:42:11 +02:00
optionmenu.cpp cleanup of the timer interface. 2020-08-25 19:42:11 +02:00
optionmenuitems.h - removed some Build related includes from core code. 2020-06-20 18:01:02 +02:00
resolutionmenu.cpp - removed some Build related includes from core code. 2020-06-20 18:01:02 +02:00
savegamemanager.cpp - made some adjustments to DMessageBoxMenu to handle screens that must close the menu before performing their option. 2020-08-12 19:04:19 +02:00