raze-gles/source/core/rendering
Christoph Oelckers 42d02834b1 Merge branch 'master' into newrenderer2
# Conflicts:
#	source/build/include/build.h
#	source/build/src/polymost.cpp
#	source/build/src/voxmodel.cpp
#	source/core/gamecontrol.cpp
#	source/core/gamestruct.h
#	source/games/blood/src/animatesprite.cpp
#	source/games/blood/src/misc.h
#	source/games/blood/src/view.cpp
#	source/games/duke/src/render.cpp
#	source/games/sw/src/draw.cpp
#	source/games/sw/src/game.h
#	source/games/sw/src/jsector.cpp
#	source/glbackend/glbackend.cpp
2021-04-11 14:38:56 +02:00
..
scene Merge branch 'master' into newrenderer2 2021-04-11 14:38:56 +02:00
hw_entrypoint.cpp - enable palette emulation for the new renderer. 2021-04-05 13:05:31 +02:00
hw_models.cpp - voxel rendering. 2021-04-02 18:20:07 +02:00
hw_models.h - voxel rendering. 2021-04-02 18:20:07 +02:00
hw_palmanager.cpp - moved palette manager for indexed textures out of glbackend 2021-04-05 20:00:21 +02:00
hw_palmanager.h - moved palette manager for indexed textures out of glbackend 2021-04-05 20:00:21 +02:00
hw_voxels.cpp - Cleanup of the voxel code. 2021-04-05 18:05:43 +02:00
hw_voxels.h - Cleanup of the voxel code. 2021-04-05 18:05:43 +02:00
render.h - fixed camera texture setup. 2021-03-28 19:22:51 +02:00