raze-gles/source
hendricks266 422601bc82 Make tspritetype its own distinct struct
git-svn-id: https://svn.eduke32.com/eduke32@8520 1a8010ca-5511-0410-912e-c29ae57300e0
2019-12-29 22:22:19 +01:00
..
blood - more cleanup. 2019-12-29 17:04:38 +01:00
build Make tspritetype its own distinct struct 2019-12-29 22:22:19 +01:00
common - reactivated saving of console aliases. 2019-12-29 17:43:40 +01:00
duke3d - another unused one. 2019-12-29 17:13:12 +01:00
exhumed - more cleanup. 2019-12-29 17:04:38 +01:00
glbackend - added GZDoom's postprocessing/presentation code. 2019-12-28 22:36:47 +01:00
libsmackerdec - replaced all uses of Bfree with Xfree so they are subjected to debug instrumentation, uses FStrings in a few cases where it made sense. 2019-12-26 14:43:44 +01:00
platform - more cleanup. 2019-12-29 17:04:38 +01:00
rr - another unused one. 2019-12-29 17:13:12 +01:00
sw - more cleanup. 2019-12-29 17:04:38 +01:00
thirdparty - added the GL framebuffer class. 2019-12-23 15:40:17 +01:00
CMakeLists.txt - added the needed parts of GZDoom's render backend to have the postprocessor working. 2019-12-28 18:20:47 +01:00
g_pch.h - fixed most issues with newly added music files 2019-11-11 01:01:18 +01:00
gitinfo.cpp - rewrote the screenshot code to use m_png as its backend. 2019-11-02 12:59:59 +01:00