raze-gles/polymer/eduke32/build
terminx 419ea3ed40 Polymost: fix wall and floor sprites clipping into or z-fighting with surfaces (replaces glDepthRange() hacks for sprites), add r_nofog cvar for debugging, reduce the total number of OpenGL calls by only calling glFogi() to set the fog mode when initializing the renderer or changing r_usenewshading.
git-svn-id: https://svn.eduke32.com/eduke32@4904 1a8010ca-5511-0410-912e-c29ae57300e0
2015-01-11 04:56:58 +00:00
..
doc Novelty: Add Ken's "todo list from the Build days" alongside his other documentation. 2014-01-12 14:04:19 +00:00
include Introduce "twalltype" for temporary uses of walltype where using wall_tracker_hook() would be invalid. This is similar to "tspritetype" and fixes a bunch of problems in the editor that cropped up when changing the tracker sanity checks to an assert that only exists in debug builds (branching upon any write to a sprite, sector or wall had an unacceptable impact on performance). 2015-01-11 04:56:38 +00:00
src Polymost: fix wall and floor sprites clipping into or z-fighting with surfaces (replaces glDepthRange() hacks for sprites), add r_nofog cvar for debugging, reduce the total number of OpenGL calls by only calling glFogi() to set the fog mode when initializing the renderer or changing r_usenewshading. 2015-01-11 04:56:58 +00:00
Makefile.deps Reinstate MD4. 2015-01-08 15:13:28 +00:00
buildlic.txt Moved build to a subdir underneath the eduke32 dir to avoid people trying to compile from the build src dir by mistake 2008-10-20 03:09:19 +00:00