raze-gles/source
Christoph Oelckers 40f085adea - draw fullscreen blends with the 2D drawer.
Removing one special case of render setup. Now all 2D content is done by the same code.
2020-06-04 18:54:10 +02:00
..
blood - took projection and view matrix out of the render state. 2020-06-04 18:46:44 +02:00
build - took projection and view matrix out of the render state. 2020-06-04 18:46:44 +02:00
common - fixed default for 'modern' in GameStartupInfo. 2020-06-02 16:59:21 +02:00
core Merge branch 'master' of https://github.com/coelckers/Raze 2020-05-31 23:30:10 +02:00
duke3d - took projection and view matrix out of the render state. 2020-06-04 18:46:44 +02:00
exhumed - took projection and view matrix out of the render state. 2020-06-04 18:46:44 +02:00
glbackend - draw fullscreen blends with the 2D drawer. 2020-06-04 18:54:10 +02:00
libsmackerdec - manual update of some missed content. 2020-05-22 18:28:03 +02:00
platform - moved platform backend code to 'common'. 2020-05-26 00:09:27 +02:00
rr - took projection and view matrix out of the render state. 2020-06-04 18:46:44 +02:00
sw - took projection and view matrix out of the render state. 2020-06-04 18:46:44 +02:00
thirdparty - code cleanup / removal of imgui. 2020-04-12 08:30:39 +02:00
__autostart.cpp - added the softpoly and Vulkan backend code fron GZDoom. 2020-05-31 10:53:11 +02:00
CMakeLists.txt - added the softpoly and Vulkan backend code fron GZDoom. 2020-05-31 10:53:11 +02:00
g_pch.h - cleaned up the remaining dependencies on windows.h 2020-02-03 21:30:57 +01:00
gitinfo.cpp - rewrote the screenshot code to use m_png as its backend. 2019-11-02 12:59:59 +01:00
zzautozend.cpp - added the softpoly and Vulkan backend code fron GZDoom. 2020-05-31 10:53:11 +02:00