raze-gles/source/glbackend
Christoph Oelckers 40f085adea - draw fullscreen blends with the 2D drawer.
Removing one special case of render setup. Now all 2D content is done by the same code.
2020-06-04 18:54:10 +02:00
..
gl_palmanager.cpp - texture code restructuring. 2020-05-30 21:42:35 +02:00
gl_shader.cpp - replaced detail matrix with a two element scale vector because that is all that is needed. 2020-05-31 12:23:35 +02:00
gl_shader.h - replaced detail matrix with a two element scale vector because that is all that is needed. 2020-05-31 12:23:35 +02:00
gl_texture.cpp - simplified the texture sampler setup. 2020-06-02 16:55:02 +02:00
gl_uniform.h - converted all boolean parameters of the shader into a single flag word. 2019-10-19 22:46:37 +02:00
glbackend.cpp - took projection and view matrix out of the render state. 2020-06-04 18:46:44 +02:00
glbackend.h - took projection and view matrix out of the render state. 2020-06-04 18:46:44 +02:00
hw_draw2d.cpp - draw fullscreen blends with the 2D drawer. 2020-06-04 18:54:10 +02:00
pm_renderstate.h - took projection and view matrix out of the render state. 2020-06-04 18:46:44 +02:00