raze-gles/source
Christoph Oelckers 40358febc1 - changed render interface to resolve textures to materials in the backend.
This is needed to have a unified spot where to resolve textures for both 2D and 3D.
2020-11-10 09:08:48 +01:00
..
blood - avoid using widthBits and heightBits outside of engine code. 2020-11-09 20:51:30 +01:00
build - moved widthBits and heightBits into engine. 2020-11-09 20:56:28 +01:00
common - changed render interface to resolve textures to materials in the backend. 2020-11-10 09:08:48 +01:00
core - moved widthBits and heightBits into engine. 2020-11-09 20:56:28 +01:00
exhumed - Exhumed: Use 0 as transparent color index for the energy tile. 2020-11-09 19:16:43 +01:00
games/duke - added null pointer checks to locked door sound checks in RR. 2020-11-07 10:25:41 +01:00
glbackend - changed render interface to resolve textures to materials in the backend. 2020-11-10 09:08:48 +01:00
libsmackerdec - fixed the noisiest value truncation warnings after shortly re-enabling them in the compiler, plus a few places where the warning pointed to incorrect code. 2020-09-26 11:59:24 +02:00
platform - Remove leftover Ion Fury stuffs causing log errors like "Script error, 'D:/Program Files (x86)/Steam/steamapps/common/Ion Fury/fury.grpinfo" line 10: Warning: GRP without game defined. Ignoring'". 2020-09-25 18:06:06 +10:00
sw - removed redundant local variable in SW status bar code. 2020-11-08 09:12:15 +01:00
thirdparty - macOS backend update, plus moving base64.cpp around. 2020-09-27 16:12:50 +02:00
__autostart.cpp - added the softpoly and Vulkan backend code fron GZDoom. 2020-05-31 10:53:11 +02:00
CMakeLists.txt - fail CMake configuration process if libvpx was not found 2020-11-08 10:00:20 +02:00
g_pch.h - cleaned up the remaining dependencies on windows.h 2020-02-03 21:30:57 +01:00
gitinfo.cpp - rewrote the screenshot code to use m_png as its backend. 2019-11-02 12:59:59 +01:00
zzautozend.cpp - added the softpoly and Vulkan backend code fron GZDoom. 2020-05-31 10:53:11 +02:00