..
test
Lunatic: update structures, find maps case-insensitively in findmaps.sh.
2012-11-03 19:32:43 +00:00
bitar.lua
Lunatic: rewrite bitar to use arrays of int32, more convenience ops.
2012-08-10 19:11:43 +00:00
bittest.lua
Lunatic: rewrite bitar to use arrays of int32, more convenience ops.
2012-08-10 19:11:43 +00:00
build.lua
build.lua map loader: add the option of canonicalizing sprite order.
2012-08-26 22:13:57 +00:00
con_lang.lua
Add EVENT_CHANGEMENU and clean up menus.c a little more.
2012-10-29 04:29:45 +00:00
control.lua
Lunatic: rotatesprite+test, player access, misc.
2012-08-19 12:52:18 +00:00
defs.ilua
Lunatic: "fix" building.
2012-11-08 20:17:19 +00:00
defs_common.lua
Lunatic: "fix" building.
2012-11-08 20:17:19 +00:00
defs_m32.ilua
Lunatic: various tweaks.
2012-10-07 15:26:13 +00:00
dynsymlist
Lunatic: expose updatesector*, add random walker as timing test for them.
2012-10-07 15:26:29 +00:00
dynsymlist_m32
Lunatic: expose updatesector*, add random walker as timing test for them.
2012-10-07 15:26:29 +00:00
findmaps.sh
Lunatic: update structures, find maps case-insensitively in findmaps.sh.
2012-11-03 19:32:43 +00:00
foreachmap.lua
foreachmap.lua: add option of only printing matching file names (like grep -l)
2012-09-26 22:54:01 +00:00
geom.lua
Lunatic: make geom.lua work standalone, fix __eq metamethods for dvec[23]_t.
2012-11-03 19:32:35 +00:00
lunacon.lua
Lunatic: fix hex literal parsing on Windows, add two comments.
2012-08-02 10:52:35 +00:00
lunatic_game.c
Lunatic reorganization part 2: split into engine and editor/game parts.
2012-11-10 20:59:00 +00:00
lunatic_game.h
Lunatic reorganization part 2: split into engine and editor/game parts.
2012-11-10 20:59:00 +00:00
lunatic_m32.c
Lunatic reorganization part 2: split into engine and editor/game parts.
2012-11-10 20:59:00 +00:00
lunatic_m32.h
Lunatic reorganization part 2: split into engine and editor/game parts.
2012-11-10 20:59:00 +00:00
map2text.lua
build.lua map loader: add the option of canonicalizing sprite order.
2012-08-26 22:13:57 +00:00
mapastats.lua
Lunatic: add 'stat' module for running statistics.
2012-08-02 10:52:32 +00:00
mapdiff.sh
build.lua map loader: add the option of canonicalizing sprite order.
2012-08-26 22:13:57 +00:00
mapstats.lua
Add ART loader for the LuaJIT BUILD struct loader module, 2 more examples.
2012-07-08 21:47:11 +00:00
mapypan.lua
Add ART loader for the LuaJIT BUILD struct loader module, 2 more examples.
2012-07-08 21:47:11 +00:00
profdemo.lua
Add helper program profdemo.lua, running EDuke32's demo profiling N times.
2012-10-01 17:52:52 +00:00
randgen.lua
Lunatic: rotatesprite+test, player access, misc.
2012-08-19 12:52:18 +00:00
randwalk.lua
Lunatic: expose updatesector*, add random walker as timing test for them.
2012-10-07 15:26:29 +00:00
stat.lua
Lunatic: various tweaks and API changes/additions.
2012-10-07 15:26:24 +00:00
strict.lua
Lunatic t.: handle prefix-problematic commands for real, definelevelname, ...
2012-06-17 19:45:37 +00:00
test.elua
Lunatic: update structures, find maps case-insensitively in findmaps.sh.
2012-11-03 19:32:43 +00:00