raze-gles/source
2020-03-29 15:22:07 +02:00
..
blood - removed all references to sdlayer.cpp as all that was left in there was only needed for software rendering. 2020-03-29 15:22:07 +02:00
build - removed all references to sdlayer.cpp as all that was left in there was only needed for software rendering. 2020-03-29 15:22:07 +02:00
common - removed all references to sdlayer.cpp as all that was left in there was only needed for software rendering. 2020-03-29 15:22:07 +02:00
duke3d - stripped out most of the software renderer. 2020-03-29 14:55:09 +02:00
exhumed - made Blood's FullMap flag global and removed the hacks to show the full automap. 2020-03-07 19:30:18 +01:00
glbackend - removed all references to sdlayer.cpp as all that was left in there was only needed for software rendering. 2020-03-29 15:22:07 +02:00
libsmackerdec - fixed Blood cutscene playback. 2019-12-30 21:36:08 +01:00
platform - removed screen tilting code for software renderer. 2020-03-29 08:36:39 +02:00
rr - removed all references to sdlayer.cpp as all that was left in there was only needed for software rendering. 2020-03-29 15:22:07 +02:00
sw - render camera textures with the hardware renderer. 2020-03-29 14:01:46 +02:00
thirdparty Merge fix16.cpp and fix16_str.cpp 2020-03-20 17:29:20 +01:00
CMakeLists.txt - removed all references to sdlayer.cpp as all that was left in there was only needed for software rendering. 2020-03-29 15:22:07 +02:00
g_pch.h - cleaned up the remaining dependencies on windows.h 2020-02-03 21:30:57 +01:00
gitinfo.cpp - rewrote the screenshot code to use m_png as its backend. 2019-11-02 12:59:59 +01:00