raze-gles/source/rr/src
Christoph Oelckers 93ad83b380 - use GZDoom's texture backend to read hightile textures. (Hightile tinting code moved to the shader but isn't active yet.
- remove all code for faking gamma correction through palette manipulated images.
2019-10-05 21:59:03 +02:00
..
_functio.h - put RedNukem game frontend into a namespace. 2019-09-22 00:10:48 +02:00
_rts.h - put RedNukem game frontend into a namespace. 2019-09-22 00:10:48 +02:00
actors.cpp - removed some legacy demo stuff from RedNukem backend. 2019-09-26 00:19:49 +02:00
actors.h - put RedNukem game frontend into a namespace. 2019-09-22 00:10:48 +02:00
anim.cpp - put RedNukem game frontend into a namespace. 2019-09-22 00:10:48 +02:00
anim.h - transitioned project to CMake and deleted most of the old build system. 2019-09-22 23:15:46 +02:00
cheats.cpp - put RedNukem game frontend into a namespace. 2019-09-22 00:10:48 +02:00
cheats.h - put RedNukem game frontend into a namespace. 2019-09-22 00:10:48 +02:00
cmdline.cpp - startup hacks. 2019-09-23 18:17:36 +02:00
cmdline.h - put RedNukem game frontend into a namespace. 2019-09-22 00:10:48 +02:00
common.cpp - moved winbits.cpp to the platform folder and cleaned out unused parts. 2019-09-25 22:38:47 +02:00
common_game.h - put RedNukem game frontend into a namespace. 2019-09-22 00:10:48 +02:00
config.cpp - put RedNukem game frontend into a namespace. 2019-09-22 00:10:48 +02:00
config.h - put RedNukem game frontend into a namespace. 2019-09-22 00:10:48 +02:00
demo.cpp - got rid of klzw and the legacy demo code along with it. 2019-09-25 23:12:29 +02:00
demo.h - put RedNukem game frontend into a namespace. 2019-09-22 00:10:48 +02:00
duke3d.h - put RedNukem game frontend into a namespace. 2019-09-22 00:10:48 +02:00
events_defs.h - added RedNukem project. 2019-09-19 00:27:46 +02:00
function.h - put RedNukem game frontend into a namespace. 2019-09-22 00:10:48 +02:00
game.cpp - all non-shader related GL calls are gone from the main code base. 2019-10-04 21:13:04 +02:00
game.h - put RedNukem game frontend into a namespace. 2019-09-22 00:10:48 +02:00
gamedef.cpp - transitioned project to CMake and deleted most of the old build system. 2019-09-22 23:15:46 +02:00
gamedef.h - put RedNukem game frontend into a namespace. 2019-09-22 00:10:48 +02:00
gamedefs.h - put RedNukem game frontend into a namespace. 2019-09-22 00:10:48 +02:00
gameexec.cpp - removed some legacy demo stuff from RedNukem backend. 2019-09-26 00:19:49 +02:00
gameexec.h - put RedNukem game frontend into a namespace. 2019-09-22 00:10:48 +02:00
GameListSource.game.h - added RedNukem project. 2019-09-19 00:27:46 +02:00
GameListSource.game.mm - include namespace file in all sources as the very first include. 2019-09-21 20:59:54 +02:00
gamestructures.cpp - added RedNukem project. 2019-09-19 00:27:46 +02:00
gamevars.cpp - added RedNukem project. 2019-09-19 00:27:46 +02:00
gamevars.h - added RedNukem project. 2019-09-19 00:27:46 +02:00
global.cpp - put RedNukem game frontend into a namespace. 2019-09-22 00:10:48 +02:00
global.h - transitioned project to CMake and deleted most of the old build system. 2019-09-22 23:15:46 +02:00
GrpFile.game.h - added RedNukem project. 2019-09-19 00:27:46 +02:00
GrpFile.game.mm - include namespace file in all sources as the very first include. 2019-09-21 20:59:54 +02:00
grpscan.cpp - transitioned project to CMake and deleted most of the old build system. 2019-09-22 23:15:46 +02:00
grpscan.h - put RedNukem game frontend into a namespace. 2019-09-22 00:10:48 +02:00
input.cpp - put RedNukem game frontend into a namespace. 2019-09-22 00:10:48 +02:00
input.h - put RedNukem game frontend into a namespace. 2019-09-22 00:10:48 +02:00
inv.h - put RedNukem game frontend into a namespace. 2019-09-22 00:10:48 +02:00
keys.h - put RedNukem game frontend into a namespace. 2019-09-22 00:10:48 +02:00
m32def.h - added RedNukem project. 2019-09-19 00:27:46 +02:00
macros.h - put RedNukem game frontend into a namespace. 2019-09-22 00:10:48 +02:00
mdump.cpp - put RedNukem game frontend into a namespace. 2019-09-22 00:10:48 +02:00
mdump.h - put RedNukem game frontend into a namespace. 2019-09-22 00:10:48 +02:00
menus.cpp - use GZDoom's texture backend to read hightile textures. (Hightile tinting code moved to the shader but isn't active yet. 2019-10-05 21:59:03 +02:00
menus.h - put RedNukem game frontend into a namespace. 2019-09-22 00:10:48 +02:00
names.h - added RedNukem project. 2019-09-19 00:27:46 +02:00
namesdyn.cpp - put RedNukem game frontend into a namespace. 2019-09-22 00:10:48 +02:00
namesdyn.h - put RedNukem game frontend into a namespace. 2019-09-22 00:10:48 +02:00
net.cpp - transitioned project to CMake and deleted most of the old build system. 2019-09-22 23:15:46 +02:00
net.h - put RedNukem game frontend into a namespace. 2019-09-22 00:10:48 +02:00
osdcmds.cpp - put RedNukem game frontend into a namespace. 2019-09-22 00:10:48 +02:00
osdcmds.h - put RedNukem game frontend into a namespace. 2019-09-22 00:10:48 +02:00
osdfuncs.cpp - make it compile again. 2019-10-04 17:36:37 +02:00
osdfuncs.h - put RedNukem game frontend into a namespace. 2019-09-22 00:10:48 +02:00
player.cpp - removed some legacy demo stuff from RedNukem backend. 2019-09-26 00:19:49 +02:00
player.h - put RedNukem game frontend into a namespace. 2019-09-22 00:10:48 +02:00
premap.cpp - put RedNukem game frontend into a namespace. 2019-09-22 00:10:48 +02:00
premap.h - put RedNukem game frontend into a namespace. 2019-09-22 00:10:48 +02:00
quotes.h - added RedNukem project. 2019-09-19 00:27:46 +02:00
rts.cpp - transitioned project to CMake and deleted most of the old build system. 2019-09-22 23:15:46 +02:00
rts.h - transitioned project to CMake and deleted most of the old build system. 2019-09-22 23:15:46 +02:00
savegame.cpp - put RedNukem game frontend into a namespace. 2019-09-22 00:10:48 +02:00
savegame.h - put RedNukem game frontend into a namespace. 2019-09-22 00:10:48 +02:00
sbar.cpp - transitioned project to CMake and deleted most of the old build system. 2019-09-22 23:15:46 +02:00
sbar.h - put RedNukem game frontend into a namespace. 2019-09-22 00:10:48 +02:00
screens.cpp - put RedNukem game frontend into a namespace. 2019-09-22 00:10:48 +02:00
screens.h - put RedNukem game frontend into a namespace. 2019-09-22 00:10:48 +02:00
screentext.cpp - put RedNukem game frontend into a namespace. 2019-09-22 00:10:48 +02:00
screentext.h - put RedNukem game frontend into a namespace. 2019-09-22 00:10:48 +02:00
sector.cpp - put RedNukem game frontend into a namespace. 2019-09-22 00:10:48 +02:00
sector.h - put RedNukem game frontend into a namespace. 2019-09-22 00:10:48 +02:00
soundefs.h - added RedNukem project. 2019-09-19 00:27:46 +02:00
sounds.cpp - transitioned project to CMake and deleted most of the old build system. 2019-09-22 23:15:46 +02:00
sounds.h - transitioned project to CMake and deleted most of the old build system. 2019-09-22 23:15:46 +02:00
sounds_common.h - added RedNukem project. 2019-09-19 00:27:46 +02:00
soundsdyn.cpp - put RedNukem game frontend into a namespace. 2019-09-22 00:10:48 +02:00
soundsdyn.h - put RedNukem game frontend into a namespace. 2019-09-22 00:10:48 +02:00
startgtk.game.cpp - put RedNukem game frontend into a namespace. 2019-09-22 00:10:48 +02:00
startosx.game.mm - include namespace file in all sources as the very first include. 2019-09-21 20:59:54 +02:00
startwin.game.cpp - startup hacks. 2019-09-23 18:17:36 +02:00
startwin.game.h - added RedNukem project. 2019-09-19 00:27:46 +02:00