raze-gles/source
terminx 3b43bba32f Tie player input to the frame rate instead of the game tickrate
This voodoo bullshit entirely eliminates any and all player viewport input latency.

git-svn-id: https://svn.eduke32.com/eduke32@8551 1a8010ca-5511-0410-912e-c29ae57300e0
2020-03-20 17:01:10 +01:00
..
blood - revert all consolidation efforts between Duke and RR frontends. 2020-03-18 08:24:31 +01:00
build - made Blood's FullMap flag global and removed the hacks to show the full automap. 2020-03-07 19:30:18 +01:00
common - revert all consolidation efforts between Duke and RR frontends. 2020-03-18 08:24:31 +01:00
duke3d Tie player input to the frame rate instead of the game tickrate 2020-03-20 17:01:10 +01:00
exhumed - made Blood's FullMap flag global and removed the hacks to show the full automap. 2020-03-07 19:30:18 +01:00
glbackend - fixed: special 2D palettes do not have brightmaps so any such texture must be completely excluded from being checked. 2020-02-26 18:10:06 +01:00
libsmackerdec - fixed Blood cutscene playback. 2019-12-30 21:36:08 +01:00
platform - added detection of Redneck Deer Huntin' installed from Steam 2020-03-07 11:31:46 +02:00
rr - revert all consolidation efforts between Duke and RR frontends. 2020-03-18 08:24:31 +01:00
sw - revert all consolidation efforts between Duke and RR frontends. 2020-03-18 08:24:31 +01:00
thirdparty - transitioned all JSON-based savegame code to FSerializer and removed sjson. 2020-02-23 14:03:03 +01:00
CMakeLists.txt - revert all consolidation efforts between Duke and RR frontends. 2020-03-18 08:24:31 +01:00
g_pch.h - cleaned up the remaining dependencies on windows.h 2020-02-03 21:30:57 +01:00
gitinfo.cpp - rewrote the screenshot code to use m_png as its backend. 2019-11-02 12:59:59 +01:00