..
m32
Lunatic: a couple of small changes.
2013-01-06 18:56:45 +00:00
test
Lunatic: move utility scripts to util/, bittest.lua -> test/test_bitar.lua.
2013-04-09 17:35:03 +00:00
util
build.lua: add .sectsperbunch to map table, useful for TROR stats w/ findmaps.sh
2013-04-12 11:59:32 +00:00
bcarray.lua
Lunatic: make palette_t a bcarray-generated type, various tweaks.
2013-04-05 17:53:03 +00:00
bcheck.lua
Lunatic: make some variables local, fix some bugs found using listglobals.sh.
2013-03-24 18:53:14 +00:00
bitar.lua
Lunatic: access to show2dsector[], fix some permit-negative bound checks.
2013-04-07 15:20:28 +00:00
con_lang.lua
TROR no-SE7 water: handle projectiles.
2013-04-15 10:48:05 +00:00
control.lua
Fix a couple of issues identified in the preceding commit.
2013-04-15 10:48:13 +00:00
defs.ilua
Lunatic: fix stuff after last commits; translator: clean up -f parsing code.
2013-04-09 17:34:53 +00:00
defs_common.lua
build.lua: add .sectsperbunch to map table, useful for TROR stats w/ findmaps.sh
2013-04-12 11:59:32 +00:00
defs_m32.ilua
Lunatic: provide access to actor-tsprite.
2013-02-01 13:05:20 +00:00
dis_x64.lua
Lunatic: add LuaJIT's 'dump' module, printing traced bytecode, IR and mcode.
2013-03-24 18:54:14 +00:00
dis_x86.lua
Lunatic: add LuaJIT's 'dump' module, printing traced bytecode, IR and mcode.
2013-03-24 18:54:14 +00:00
dump.lua
Lunatic: add LuaJIT's 'dump' module, printing traced bytecode, IR and mcode.
2013-03-24 18:54:14 +00:00
dynsymlist
Lunatic: fix stuff after last commits; translator: clean up -f parsing code.
2013-04-09 17:34:53 +00:00
dynsymlist_m32
Lunatic: access to show2dsector[], fix some permit-negative bound checks.
2013-04-07 15:20:28 +00:00
geom.lua
Lunatic: make ivec3 and dvec3 types share same metatable, orthogonalize API.
2013-03-21 10:20:27 +00:00
listglobals.sh
LunaCON: gen. cleaner code, make actor[].movflag internal, update listglobals.sh
2013-04-05 17:53:21 +00:00
lunacon.lua
Lunatic: fix stuff after last commits; translator: clean up -f parsing code.
2013-04-09 17:34:53 +00:00
lunatic_game.c
LunaCON: gen. cleaner code, make actor[].movflag internal, update listglobals.sh
2013-04-05 17:53:21 +00:00
lunatic_game.h
Lunatic: cancel logo on EVENT_LOGO error, fix CON mulscale and writable gv.
2013-03-24 18:52:41 +00:00
lunatic_m32.c
Lunatic: fix stack discipline.
2013-01-01 15:24:11 +00:00
lunatic_m32.h
Lunatic reorganization part 2: split into engine and editor/game parts.
2012-11-10 20:59:00 +00:00
profdemo.lua
Lunatic: a couple of small changes.
2013-01-06 18:56:45 +00:00
randgen.lua
Lunatic: better protection of array members inside structs.
2012-11-25 13:18:52 +00:00
stat.lua
Lunatic: a couple of small changes.
2013-01-06 18:56:45 +00:00
strict.lua
Lunatic t.: handle prefix-problematic commands for real, definelevelname, ...
2012-06-17 19:45:37 +00:00
test.elua
Lunatic: fix test.elua after map-int VX and one rename, add one microbenchmark.
2013-04-12 11:59:29 +00:00
v.lua
Lunatic: fixups and debugging helpers.
2013-02-28 17:30:04 +00:00
xmath.lua
Lunatic translator: fix some codegen and some commands.
2013-03-03 16:06:22 +00:00